archronos
archronos
archronos

I just realized that if the OG trilogy is getting a next gen rerelease next year, if that version will allow save imports to the new game.

I honestly wasn’t expecting so much big news to drop.

The N7 armor piece and the snowy environment actually makes me think this might be set in the two year gap after Shepard dies at the start of ME2.

Please be good.

All they changes with PvP is nerfing Warlock stasis, pretty much everything else is unchanged.

I know that at this stage they can’t restart from the ground up.

It’s all very exciting but I really wish they’d invest in a team to properly maintain the core game modes, specifically Crucible and Gambit.

They should really just cut the last gen versions of the game. I can’t imagine how limiting the 2013 Xbox One hardware must be on the game design.

I’d hardly call it ergonomically perfect considering Sony has changed the overall shape yet again to be closer in line to the Xbox controllers.

Honestly after playing Gears 5, I think Coalition is doing a good job. Gears might not be culturally relevant anymore, but the game was competent and well made despite not all its risks paying off.

Coalition is pretty competent though.

Played this game on PC to put it through its paces. Liked the game but didn’t love it the way I wanted to.

At least this way they aren’t limited to Mario attractions in the future if they decide to expand on it.

Probably my PS4 Pro.

Yeah it’s hard to make full builds for Stasis since a lot of the Aspects aren’t available yet. But I will say that even after earning only one aspect on Warlock and Hunter, they do play much better and stronger.

I’ve only had a little bit of time to try out the Warlock Statis super before it got nerfed and it was definitely OP, but the amount of nerfs it got is a bit extreme. I think the free duration reduction is warranted, and maybe the projectile speed reduction as well. But this nerf def goes too far in just making the

Warlocks also get the least amount of exposure in the marketing for the games too.

It doesn’t help that Warlocks already have the slowest melee in the game and that the lunge on regular melee attacks can be finnicky and cause you to miss.

The Statis Warlock changes feel way to extreme. It’s one thing to nerf one or two aspects of the subclass but they’ve hit every single thing about it and done it in a way that largely impacts PvE as well.

This is why competition is good for consumers. I doubt that without Microsoft’s push for BC on Xbox that Sony would have even bothered implementing it on the PS5.