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Thanks for reminding me I really need to get Grim Fandango Remastered .

I’m on Thimbleweed Park at the moment and experiencing a weird mix of “this is fun!” and “I can see why this genre died”. I guess I have to be in the right mood for it. As you may have guessed I never had much experience with the genre back in the day, my cousin showed me Monkey Island 1&2 on his Amiga and I had

I’m aware of three basic types of capacitive stylus technology, two of which require compatible hardware. From what I can tell I think the regular type that works with anything would probably do fine for something like Mario Maker, but I’ve never actually tried one myself. I find it unlikely that they’ve worked in

Yeah to be honest I got the Master Sword out of the stone early on by looking up exactly what I needed and letting everything else wait, specifically for this reason.

4 weapons a fight after 50-60 hours? You need to find better weapons. One weapon in particular will help with this problem. That one plus finding out where and how you can easily stack up on powerful weapons is what fixed this problem for me.

When editing levels you would be looking at the Wii U gamepad anyway, so doing the same in handheld mode on the Switch shouldn’t really make that much of a difference. The option of editing in docked mode would be nice, but I think people would primarily go for the touchscreen option for that (preferrably with the

Severed is the only Switch game I can think of where touch is the only option, but the Tomorrow Corporation games (World of Goo, Little Inferno, Human Resource Machine) all require touch in handheld mode and the right joycon as a pointer in docked mode. There may be more but those those are the ones I’m aware of.

We’ve all seen this at some point:

...which was actually given a religious mythology and creation myth in Ocarina of Time with the three godesses. It’s my backup should my Twin Peaksian belief system fail.

Does the Black/White Lodge stuff from Twin Peaks count as a religion? Because I’m into that one.

THE HYPNOTOAD IS REALLY... D’OH!

Yeah, the moons are a bit like Korok seeds in that they don’t seem to expect you to actually get them all. Apparently you can even buy your way to the full number of moons, but there is a signifier of whether you did it “properly” or not.

Very much ‘stop and smell the roses’ for me, I typically explore every area to exhaustion before moving on. Instinctively I go for any place I think they might not suspect me to go to find secrets. Consequently I feel like everyone else plow through games like bulldozers and I’m always way behind. I also abuse the

I would assume they just go “oh this is Peach’s Castle!” and screw around, finding out what to do. Nobody told you to drain the moat or look up at the sun in the original game either. I don’t know about ‘vapid’ either, there is lots to do. It’s like Metro Kingdom, a playground you can just explore in relative peace.

I was surprised to learn that Tropical Freeze didn’t sell well at all, so I don’t know if they’ll be making another one anytime soon.

Add-ons were an interesting thing, as after the relative local success of the Japanese Famicon Disk Drive they never worked out, but they kept on trying. The Genesis is the worst example with two failed attempts. I think the 64DD was the last gasp.

Oh I don’t doubt that, I just can’t get through the first playthrough. Haven’t played a horror game since Eternal Darkness with its ridiculous jump scare (if you’ve played it you know the one).

I could add that Miyamoto is very much not into the idea of remaking past Marios. I think I understand why: if you do a relatively faithful remake of 64 or Sunshine they probably wouldn’t hold up all that well compared to the more recent installments. Galaxy is when they really started throwing various ideas and

The 3D Zelda team has explicitly expressed interest in making a new one designed for the Switch from the ground up (BotW being a Wii U game ported to the Switch during its last year of development), and the ‘spin-off side story’ scenario is what I’m personally hoping for.

Which of course is the big problem with the horror game genre. Many of us love the idea of a hardcore horror game and want the genre to be successful, but we don’t feel like actually playing them (in my case because even more than a hardcore horror fan I’m a hardcore chickenshit, watching a 90-120 minute horror movie