anabbeynormality
anabbeynormality
anabbeynormality

I said young kids. I don't consider the end of young childhood to be when a kid is ready to move out of the house. If a kid was old enough and wanted one badly enough to save up and buy one for themselves (I had to buy all my own consoles and games as a kid), then I probably wouldn't prevent them from doing that, but

I would think it's pretty straight-forward: games are great when they are a means of interacting with each other, but are bad when they are a means of isolation.

I'm glad I'm not the only one. I'm still about halfway through Bioshock. I love the atmosphere, but I'm rarely in the right mood to play it because I get frustrated with running out of ammo and dying repeatedly. I can't fathom playing it on "hard".

Oh wow, I would hate this mode.

Exactly.

When I said "definitive line" I meant a formula that applies to everything, which was in reference to your comment about all swearing and gore. Yes, I have a definitive opinion about this specific type of language used in this way.

Gotta love slippery slope arguments.

I'm not getting shot at, I'm playing a game, so yes, language has the potential to bother me. If shouting this language actually helps soldiers in the heat of battle, which I doubt it does because soldiers are trained to communicate key information efficiently, then the real armies can go ahead and say whatever they

When I play games, I always wonder how much people die in comparison to me. When I'm in a tough section I think, is this normal? Do a lot of people die 10+ times before making it through this part. Was that intended or do I just suck?

I feel the same way.

I think what is so frustrating about this type of language is that not only does it affect the enjoyment of certain individuals, but it's so unnecessary. Does anyone actually that hearing this type of language ad nauseum adds to their level on enjoyment? It makes me feel like I'm back in middle school when every

The white gel had the potential to be game breaking, but Valve is too careful for that. Also, they did a good job of blocking the use of white paint with the non-solid walls.

Publishers won't do it because they want to, they will do it because of competition.

The reason this has the potential to work is it takes the power away from the publishers. Currently, they are the only way to distribute material between authors and students, and they use that power to create a market without competition and drive the prices up. It was the same situation with the music industry

You concerns are valid, but in this case, how can it possibly get worse?

It seems a bit hypocritical to take the stance that these are ridiculous measures considering that this is the very blog that paid thousands of dollars to obtain Apple secrets through legally dubious means.

I have a little more to add after thinking about this a while.

I respectfully disagree that as a news organization, Kotaku's role should be passive observation and reporting. This legislation does not affect Kotaku's subject matter, videogames, as much as it affects Kotaku as an organization and its ability to report the news.

How dare these websites shut themselves down...that's our job.

A few years, 800 years, what's the difference right?