They also did posts defending the battle pass and they’ve given the gameplay glowing reviews. Nuance is possible.
They also did posts defending the battle pass and they’ve given the gameplay glowing reviews. Nuance is possible.
I think I may actually be done with Kotaku, and gamers in general, now.
it literally says “infinite” in the title for a reason
“In a recent interview with Wired, 343i boss Bonnie Ross says that Halo Infinite is “Halo-as-a-service”.”
This isn’t a games as service game though, it’s just shitty microtransactions for a free-to-play PVP mode. Agreed though, these prices and practices will stop when enough people stop paying for them.
What a shame.
just...stop playing “game as service” games. it’s the same story over and over, and we keep giving them money to keep up these abusive practices.
Seriously. For other games sure, but what the fuck are they doing for 100+ hours a week?! A single person could write all the story they add to destiny for a year in that time.
On the one hand, its comments like this that are *supposedly* part of the problem that caused the crunching. On the other hand, I thought the exact same thing. Crunching is not good but honestly they probably do need more people or budget or something because the quality coming out of the narrative team is a bit…
“can they all just shut up and get back to work so I can enjoy my video games”
Sorry that the knowledge that people are working under shitty conditions inconveniences you.
I’m sorry to hear that the reporting of shitty work conditions ruined your $30 purchase 🙄
But the first part is absolutely wrong in the assumption that pushing people to work harder will result in either a better product or a faster delivery of a certain product.
I don’t want to sound jaded, but there is no way in hell a QA team has nothing to complain about in any videogame company, ever.
Just like good producers and directors that can bring a movie in on budget are sought after, the same would be true of game directors if long crunch time meant going way over budget. I’m sure there are people who are capable of budgeting much better than a lot of people currently in the position, but the price for…
While I agree with a lot of what you said, one of them used to work for Nintendo, and I’ve heard horror stories while she was employed there. I fully believe that if she wasn’t having a good experience at Bungie, she’d say so. And just knowing them as I do, if they were having a bad experience and didn’t want to talk…
That being said - EVERYONE SHOULD UNIONIZE.
As a note, people who work in the game industry (I’ve worked in video and tabletop) do not always share the worst parts of their jobs/companies. Even with friends. There are things that my wife (Director-level management at a prominent tabletop company) ONLY talks about with me, for example.
There’s a non-zero chance…
interesting point. Just the other day, I saw a thread on Twitter by Mark Brown (the chap behind Game Maker’s Toolkit), showing his collection of “delay announcements” from various mayor developers.
That’s very true, and none of the people I know were on that team.
Every time a company greenlights a game they are calculating a rate of return based on how much they are going to spend on labor costs over the time it takes to develop the game. The company then begins to literally bleed money throughout production. It will always be in the company’s best economic interest to push…