ZakMckracken
ZakMckracken
ZakMckracken

Hey, here’s a fun fact: Metroid Dread has been out for less than two weeks and it’s already become by far the best selling game in the franchise. Which is strange, because a bunch of weird nerds on here kept assuring me that its sales had been fatally crippled thanks to one Kotaku article.

Careful, Luke. Any talk of piracy on this site is an invitation for so much whining.

“Each time you reach one, five cards are randomly drawn from your selected deck and you choose one of those to take effect.”

People who own one car, electing to not also own an airport parking lot car?

Gee.  A bunch of vehicles all stolen from within what’s typically considered a secure area and no camera footage at all?  Sounds like a theft-ring operating within the people employed at the airport to me...

I mean, you clearly missed the hay... d:

No, emulators are not used for piracy “99.99% of the time.” Nintendo itself uses emulators for its virtual console games. (Hardware emulation is literally what “virtual console” means.) GOG sells emulated games, Steam does too. Most “anniversary packs” of older titles are using hardware emulation. Hardware emulation

Imagine being so angry about an article you didn’t read properly that you’re spamming other comment sections.

Emulation does not equal piracy, dude.

Seems pretty simple to me.

If you buy a game, new or otherwise, then choose to emulate; I don’t see that as a bad thing.

... No where is piracy mentioned. You are equating emulation with piracy.

And it will render the game 99% unplayable when those servers inevitable are eventually done away with

You play ROMs with a Switch Emulator. That in itself isn’t illegal. The illegal part is that most people will download a publicly available ROM rather than rip their own ROM from a legally acquired copy of the game.

I don’t see this article as a tacit approval of piracy. I see it as a tacit condemnation of Nintendo’s archaic exclusivity policies and inferior hardware. Nintendo makes a lot of great games. However, they’re always confined to subpar hardware. If their games already look and run so much better on PC emulators,

I’m pretty sure Hitman doesn’t actually need an online connection to unlock weapons, outfits, starting locations, etc. There’s no reason it couldn’t do those things offline. The only features that actually require an online connection are the leaderboards and Elusive Targets. IO could absolutely create an offline mode

Why did they choose these things to be locked behind online features? It was a design decision made to ensure players HAD to connect to their service to play the game. It’s a kind of DRM whether you want to believe it is or not.

It’s not the first time Gog has done this. Journey to the Savage planet also has undisclosed DRM.

Combine that older news of an always-online connection with the recent revelation that solo mode players will be blocked from a lot of the game’s progression and stat tracking and you have a bad situation. If the servers for this game get shut down in a few years, and no offline mode has been added or changes

we’ll have more news as we strategize on potential ways to make it happen.