WillOWispy
WillOWispy
WillOWispy

The next gen is simply not ready to render her massive paws

This may be the best analogy I’ve ever heard.

I had a Model 3 that surprisingly APPRECIATED in value. It was worth more used than when I bought it 3 years ago!

You do make this game sound great, but the blocky PS1-styled characters/objects and amateurish menus turn me off, especially when there are so many other games out there with much better art-direction.

America has LOTS of problems to be sure, but it’s still not a dictatorship which murders journalists. There is SOME accountability to it’s citizens. You can’t say the Obama administration was the same as the Bush one. With a dictatorship, it’s all the same and it means people are less free, this is worthy of increased

Yep. Yearly releases means no real very little change or innovation and players that are burned out without even knowing it. Ubi is going to do something similar with Assassin’s Creed by bringing it to live service. It’ll be never-ending and they are to blinded by dollar signs to see it coming.


Here’s the tweet

No mention of one of the top-tier replies in the comments of the twitter post?

“I bet they’re not even allowed to be converted from Keyword employees to Bioware employees.”

My studio has recently promoted 2 people in the last 4 months out of QA and into Production roles.

I only take issue with:

That was 10 years ago and a lot has happened since then but I used to work at Funcom back when they had an office in Montreal and I’ve seen a lot of people starting in QA then move on to game design or the art department. Heck, one even became my Art Producer after a few months.

When I hear all the horror stories in

I can attest that the “QA is hired to be QA” line is true. Granted, I left Bioware almost a decade ago but that was the prevailing philosophy when I left. I was QA at Bioware; full-time, not contracted. What your friend said sounds more or less like what I experienced, but it didn’t feel like a bad thing to me; QA

While I’ve never seen a structured advancement path that lead out of QA, I’d guess a third of the production and design team, along with a few artists and programmers, at Volition started in QA.

Interest from private equity firms is almost never a good thing for anyone but execs and majority shareholders.

It’s a problem of design. The first 30 minutes show you five different things:

Yeah; as I’m sure you know it’s always a question of priorities. I’d be shocked if they overhauled the area but maybe getting players into the tutorial is just that important. I guess we’ll see.

Ugh wish my main computer wasn’t dead ATM.

There is a glowing NPC right next to the pit. When you talk to the NPC he basically says “Go into the pit for the tutorial”.
I honestly don’t know how so many people were missing it...

I guess "beats DS3 without the use of the left analog stick" doesn't have the same kind of clickbaity sound to it.