WillOWispy
WillOWispy
WillOWispy

my current studio actually did some art sourcing once for nintendo (of a game that is now released and our involvement public knowledge via the game’s credits) so i know exaaaaaaaaaaactly how it goes. nintendo wasn’t our only big name client, but it was by far the most hardcore about its information security. Team

this is an information security thing. can’t snoop around the dev making something if you don’t know who is making it. from experience, this is just how nintendo operates. for example, outsourcers who have worked on Nintendo games cant disclose their involvement until the game is out and they get the green light.

the person whose miserable existence we’re laughing at thinks its the others who are the clown. don’t you have a youtube video about superheroines or some such shit you should be off getting angry at instead?

the implication is he abandoned him for a life at sea. from their perspective they probably assumed he died at sea.

be real. Cosmo is killing it as Blackthorne.

Blackthorne being well fed - in the book everyone in the crew was jealous of him because he was the only smart one about consuming his rations. Part of the reason he ended up being signaled out as spokesperson for Erasmus wasn’t just that he was outspoken but also didn’t look like death and still had all his faculties.

nascar is woke

sportsmanship is woke. 

being a conservative/reactionary gamer sounds miserable, not allowed to enjoy anything, wouldn’t want to be woke.

also up there with the justification of “we’re just really big proponents about ‘game archiving’

they’re just really passionate about archiving, really. they’re all about maintaining private, personal digital archives. and growing those personal, private archives by downloading them from the internet. and sometimes, they’re all about taking those games out of those private, personal digital archives for a test

this is a court room slide, pretty much

Saw someone do a good thread about this. If it was traced... That’s not good either. 

i saw a video from someone the other day who took a rig from one of the Palmon monsters and took a mesh of its Pokemon counterpart and the rig just went on perfectly, with similar edge loops. Was pretty wild, and that we’re even describing Palmon monsters as having is having Pokemon counterparts... that seems bad?

“If you create a model that was designed to be 3ft tall and scall to be one 1 inch”

we just got news that Nintendo is investigating, so we’ll see what comes of that.

if their artists are ripping models from pokemon games and editing the mesh, that is not satire, that is plagerism. the proportions being so similar over multiple meshes is pretty suspicious but i wouldn’t be pointing fingers without comparing the other details.

any number of export/import processes will change the scaling. it does not count in the least.

the proportions are very suspicious but i would be more interested in where the vertices/edges of the mesh are how they line up for where bones and joints go for weighting and animation.

there’s legitimate use cases for AI tools that makes content creator’s lives easier... none of those use cases involve generative content, which in the Witcher’s case is beneath the brand. You can’t have consistent, crafted art directions and narratives without creative crafts people.