WampaCow
WampaCow
WampaCow
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I was hoping for something a bit more like this. Use headphones, close your eyes.

Funny story: the only IMAX theater near me, Navy Pier IMAX in Chicago, has discontinued use of its 70mm projector in favor of what I believe is a 2k digital projector.

Yea, the advice to "just buy the cheapest LED one you can find" is not great. The Petzl Tikka XP is an awesome, compact headlamp you can get for around $40. I've seen some pretty terrible budget LED headlamps.

Yea, pretty much. Skis are really the way to go if you're solo on flattish terrain. I remember watching employees stationed at Denali basecamp go out and shovel the runway (which is on a glacier). They wore skis.

I can assure you they are, especially while solo on flat terrain. This guy fell through a snow bridge. Had his weight been distributed across the much greater surface area of skis, he would not have fallen in the first place. Crampons are used on steeper terrain. If you're just wandering around on a flat glacier

I can assure you they are, especially while solo on flat terrain. This guy fell through a snow bridge. Had his weight been distributed across the much greater surface area of skis, he would not have fallen in the first place. Crampons are used on steeper terrain. If you're just wandering around on a flat glacier

It's a little strange that he was walking around solo on a glacier with two ice tools and no skis or snowshoes. It's almost as if he was planning to fall in a crevasse and climb out.

Indeed. When I first started playing the game, I used my thumb on square, triangle, circle. As you can imagine, I had to abandon that approach.

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Yea, that is basically it. I was trying to explain it to someone else and it's tough. Maybe it's just how my hands work, but I find it much easier to play fast notes in a melody with pointer and middle fingers leaving the thumb out.

It's been a while, but I believe this is how Frequency (and probably Amplitude) work:

See reply to ThatOneGuyWho. Basically, the harder difficulties require a 3 shoulder button configuration. So L1 and R1 are fine, but it's the third that would have to be mapped to a trigger.

Yes, L1 and R1 are fine, but I'm referring to R2 or L2. Frequency / Amplitude both have a range of 3 notes you must hit. In order to be successful on the harder difficulties, you need to use all shoulder buttons (as thumbs are simply too slow). This usually translates to L1 for the left note, R1 for the middle, and

I'm a huge fan of Frequency (and Amplitude), but I can't help wondering how this will work with the soft triggers on PS3 and PS4 controllers. When playing a game that requires such precision, you want a quick, concise shoulder button bump and not the long, drawn-out depression of a trigger. I suppose you could get a

I agree with your sarcastic analysis. What is this, a fucking iOS port? And the 3d graphics look like a 64 game. Even the original NES version appears to be capable of displaying 4 menu options...

And this one while you're signing petitions:

Not surprising that you aren't familiar with SAS unless you've worked with servers. It's rare in the general consumer market, but definitely useful for those of us who just want a bunch of SATA ports.

Yea, I get that it's generally possible, but I just don't understand the reasoning. Don't get me wrong, I still love Amplitude, but I don't understand why Harmonix would ditch the tunnel in favor of the linear approach (and seemingly continue to do so again 11 years later with this new version).

Couple things:

Sure, it's sometimes possible; but not if you're playing eighth or sixteenth notes to the end of the measure and have them at the beginning of the far track.

There are two problems with this. These views come from one of the biggest fans of Harmonix and the rhythm genre.