ThreeOneFive
ThreeOneFive
ThreeOneFive

Sales are literally the only thing that matter. What’s the incentive to spend all that time and money improving things when they can just... not do that and still be rewarded with the fastest selling game yet?

The ones that actually have multiplayer escape rooms and such can be neat, a lot of those are custom made for these places and not just... publicly available games.

To be fair, iirc in a lot of the original concept art D.va was meant to be 16 - they changed her age for the game’s release, but not her design.

It’s actually kind of funny that a third-person mode in Call of Duty looks more like Socom than the last Socom game, which so desperately wanted to be Call of Duty.

lmao 2cat

Really pumped for this, but I’m curious to see what they do with the story. Especially certain... things in TW1 that were written as a stand-in for other things.

I think TW1's combat is fine (not perfect, but fine) and makes sense if you go into it understanding that it was originally developed as a top-down/isometric RPG. The problem is, once they added the third-person camera with the Enhanced Edition they just... didn’t do anything to make the mechanics gel with that.

In my experience most people in OW don’t actually want to “strategize,” they want to dictate how you play.

I don’t have much of a stake in this as I’ve never been much of a Bayonetta fan either way, but from what I’ve been seeing online the original voice actor’s side of the story doesn’t seem entirely on the up-and-up.

The reason it didn’t is exactly why it should have: it eliminates FOMO and reduces the pressure to spend money, because nothing is ever truly locked-off.

Literally the only thing I’ve ever heard about the new G4 is that on the very first episode the host launched into a deranged hour-long sales pitch trying to get viewers to buy into a crypto ponzi scheme.

100% agreed, role lock is a bandaid at best and imo makes every match feel pretty much the same. There’s no room for creativity because everything’s so strictly locked down.

The root of the problem is the way Blizzard balances their games. Instead of looking at how people want to play Overwatch and how the meta organically wants to develop, they force their vision of how people “should” play from on high - limiting your options instead of expanding them.

I feel for OW2 console players, but there’s just no solution to this that will make everyone happy.

Master Chief Petty Officer John-117, he saved humanity from the Covenant and the Flood.

This brings me back to playing de_rats maps in Counter-Strike. Absolutely can’t wait for Forge

I mean, the gameplay in Diablo is completely incidental to the experience anyway. People play it because it’s fun to watch number go up, not because they have fun mastering the intricacies of holding right click and doing a little loop with their wrist to avoid an AoE.

- PSVR1 (launch price): $399 USD

My gut tells me it’ll follow in the footsteps of the original PSVR - they’ll have a few really impressive but shallow first-party games, then slowly start to rely on purchasing third-party exclusives and ports (Borderlands 2, RE7, etc.) before abandoning it entirely.

So... who is this even for, then? Because it has no back catalog and (unless this somehow costs less than the original PSVR, which isn’t happening) is now more expensive than just straight-up buying a midrange gaming PC and an Oculus Quest.