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This is sort of what Phoenix Wright is, isn't it? Or perhaps more accurately "Ace Attorney: Investigations," where you play Edgeworth. Most of the gameplay in those games involves spotting contradictions, aka, deducing that the person you are talking to is lying. In Investigations there is a sort of clue-combination

Right, I don't mean just changing the name and leaving the games associated with it the same. I mean the boundaries associated with each genre need to be better defined (and then while we're at that we might as well change the names). I recognize that it won't ever happen because it is incredibly difficult to get

Also, the comments thread here proves something I've kind of suspected for a while: genres in video games are a mess (which is maybe how genres are in general). We need to get rid of silly genre names like "adventure" and "RPG" and "action" and break them up into classifications that are actually meaningful. I mean,

I'm glad to see Tex Murphy on here. I didn't realize other people played it, I played that with my mom when I was little and I still love the games. Back then I didn't troll the Internet much and I don't think I knew anyone else who had played it, so I didn't realize it was a thing other people knew about.

It means adventure games in the classic sense. Zelda is an action/adventure game, but since almost all adventure games these days are action/adventure games we usually call the classic adventure games "point and click" or something like that.

I'm with you on Mass Effect. I just...didn't really enjoy ME2. GTA never had a ton of appeal to me, though...they were always kind of fun, but never something I really loved. This is how I feel in general about Rockstar though...

I feel like this list is highlighting how much video games no longer match my taste. I spent the past ten minutes or so combing over the list trying to find out why it should cause so much hype. :(

Yeah, I wish these types of games in general had cooler stuff for middle-of-the-road people. Generally those types of characters are more interesting to play. When I play pure on one side, it almost becomes a reflex "pick the top choice" or "pick the bottom choice" game, but if you actively try to keep your alignment

Essentially anything from Atlus for home consoles is exciting. Not that I have anything against handhelds, I just don't have anything from a recent generation other than a DSi.

Someone writes a joke timeline, and everyone complains about how he ranked the Zelda games. Us gamers can be so angry sometimes...

I don't know how I feel about Skyward Sword's art. Sometimes I feel like I like it, and other times I feel like it is just too bland. Sometimes it feels like they couldn't commit to either a Wind Waker style or a Twilight Princess style so they went with a compromise that captured neither. But occasionally I feel like

That makes a bit more sense to me. I hardly ever go back to replay anything though, I just don't have the time. I did make a couple extra runs through Portal 2 though, partly for achievements.

You can argue about the semantics of what qualifies as an RPG or not, but what I think Archaotic means (and what I agree with) is that games that use RPG gameplay mechanics like stats and leveling up and character progression are being overlooked and minimized by developers. Both Bastion and Deus Ex might be grouped

Equating women wearing armor that doesn't look like lingerie with fat, out-of-shape nerdy men is practically a double standard in itself. To be honest, a lot of the time I think women wearing normal clothing is more attractive than some of the ridiculous outfits supervillains and video game characters wear. Women in

Most of the stuff Kotaku posts on gender is from guest writers or reposted from other sites. I'm not sure Kotaku really DOES care, I think they are just covering the story. Gender issues have been a relatively hot topic on blogs and stuff over the past year.

I thought the co-op was really the best part of the sequel. The single-player wasn't quite as good as the first game for me (still good, just not as good), but the co-op was great.

I've seen this critique a lot, but I just don't get it. It seems like you are reducing the GotY award down to a "best value of the year" award, and that just doesn't make any sense to me. GotY isn't a review, it is about acknowledging the best games of the year, whether or not they are worth their price tag. Not to

Couldn't hurt to go to the Apple store and ask. Unless you live really far away from one, a lot of the time you have to wait for 10-30 minutes to talk to someone, but they can put your serial number into their system and check to see if your under warranty with them.

I loved the idea of LA Noire, but I only mildly enjoyed the actual game. I don't have an aversion to point-and-click gameplay, but the interrogation segments were just too frustrating and felt so arbitrary at times. I love the idea of a detective game and gameplay involving interrogation, but it just didn't work in

Pursuing having all the consoles never really ends. Now that I finally have the three main consoles (finally because this is the first generation where I've had all of them), I realize I'm still missing out on PSP games, high-end PC games, and iPhone or iPad games. And we're already to the next generation of handhelds