Exactly.
Exactly.
This sums up exactly how I feel. "It's time"? Really? Even as a "suggestion" as the post's author amended the post to be, it still sounds like someone needs another dose of Gaiman's advice to G.R.R.M fans.
It's Gawker. Most people don't seem to read the articles before posting. Ignorant people asking for commenters to tell them about the article is one of the most common kinds of posts. A runner-up to that where someone gets outraged that their question wasn't answered in the quoted content and thus can't have appeared…
People were right about Keanu, and it wasn't just limited to hair and accent. He's just a shit actor.
A great many mice* are ambidexterable (I'm sure it should be a word) and most control schemes are customizable. WASD not ideal for you? What about OKL: or IJKL?
B&W can be functional, but shades of grey often make things hard to clarify as well, and heaven help you if you use half a dozen varieties of hash-mark fills. I'd still vote for color if only because it's easier to refer to "The red bar" or "The blue line" than "The 65%-dark-grey wedge" or "the bar with the hash-lines…
I think the crayon is meant to reflect the light passing through ocean wave crests like a pale sea green, not the Styrofoam and sewage run-off perpetual bubble layer at beaches you'd not want to be near.
That, is a legitimate way to cut the 10% down. I'd been responding to Dolemite who figured that of the colorblind people (which he'd cut down to 1%) maybe half play games.
A squirrel. That giant flap in the air is its tail. They didn't pick particularly flattering angles for it...and it's rare to see a squirrel creep by so slowly.
When I was really little, I evaded detection for years. My color descriptions seemed off, so my parents started informal testing by holding up a crayon and asking me "What color is this?" However, I was a good reader, so it was easy to call the brown crayon brown and the red crayon red (and likewise with blue and…
Even if you're trying to retrofit a game, it's hardly "all new programming". It's choosing colors with a little more care or allowing them to be changed by the player. The former option is really quite easy to do.*
That the whole world looks this way doesn't make it easier. We're used to not seeing something, so when a game expects us to see it it isn't fun. When games use Red indicators for enemies and Green indicators for allies...I find another game.
I rather liked this one. A lot of shorts like this claim to involve origami but bear only superficial resemblance to the art form. This one was clearly made by someone with experience. The models were realistic in their construction (I think I may have even folded some of these exact forms before) and they moved as if…
I don't think that's unfortunate. I think it's an important point.
He uses "ya know" like a valley girl uses "like". That, ya know, hurt, ya know, to watch, ya know.
I don't think it'd be necessarily bad. I think fixating on it can lead to burn out, and broadcasting that fixation can lead others to do so as well. If instead of "great job honey! now let's look at what you got wrong." the reply was "A 93%!? I am so sick of you missing answers! How hard is it to get 7% of the test…
I didn't say it was at the bottom of the list. After all, toys do help shape young minds and there isn't any reason for Lego to address body-issues with children.
If they didn't have curves, she'd complain about how all female mini-figs have to have perfectly applied make-up or how all female mini-figs have to have perfectly coiffed hair. This is the second Faircloth complaint in a row today about how a good thing isn't perfect. I think it's just her thing.
There's talk of one. Sure, there isn't one even in pre-production that we are yet aware of, but it isn't as if they are opposed to the very idea.
Understand that when I "like" your post, it is because I think it's a fairly good idea. I am not liking your sarcasm. Just to be clear.