I haven’t changed the FOV yet. Still waiting for an ultrawide fix. But the mouse acceleration fix was an absolute necessity.
I haven’t changed the FOV yet. Still waiting for an ultrawide fix. But the mouse acceleration fix was an absolute necessity.
I play on PS4 so no console command for me. But based on my previous Bethesda games history I will end up with the PC version sometime in the future anyway. I just hate how my scopped institute rifle take up half the screen when I pull it out. That and getting stuck on chairs that I didn’t see once in a while.
What are they fixing? I’ve never had a problem with the graphics.
Amen. I can breathe underwater but now I need need a perk to see underwater
I can only see that stuff looks a bit different, neither looking better than the other. And I’m a 3d artist.
This mod isn’t “fixing” anything. It’s a visual tweak.
I wish people would cut it out with the ultra-negativity all the time.
There was nothing in need of fixing in terms of graphics. Any game can be improved upon.
The Institute is a bunch of scientists who need a large workforce to continue doing things like digging tunnels and securing prewar parts or conducting certain experiments on the surface- the synths do that, and human-like synths can do it largely undetected. Although to be honest it kind of seems like they really…
Ah, I may have missed that then. Some people in the institute were saying that the railroad was tampering with them, but the institute is full of shit anyway.
Which is kindof funny because NV usually let you make all the good faction happy if you were skilled/lucky. F4 you have to make a choice.
One of the most important things to remember about Fallout 3 is that The Outcasts (remember them? The Brotherhood guys in red and black painted power armor that splintered off when Lyons decided to start defending people) were essentially continuing to follow The Brotherhood’s doctrine that we saw in Fallout 1 and 2.…
I like BoS in FONV. They kept to themselves after getting their asses handed to them. But after emerging they were willing to team up with their former enemies. They didn’t come across as fanatics.
I actually found this is the biggest hole in Railroad’s philosophy, Say If you’re an oppress free thinking synth and I’ve liberated you from the Institute, but after I’ve smuggled you out to the wasteland I’ll do a involuntary hard reset on all your memories and personality just so that you wont be trace down by your…
I’m confused. Throughout the whole game I couldn’t figure out what the Institute’s goals were. They just kept saying they were the best hope for humanity and all those other things, but what do they actually want to do? Just replace most people with synths?
I was just replaying Skyrim for the bajillionth time yesterday, and I was like “I’m gonna join the Stormcloaks!”, because y’know, stickin’ it to the man (Imperials) always seems fun. Then I read your comment and remembered Windhelm and how they treat other races.
All glory to Anthony Clark, maker of that comic.
I remember a quest in Fallout 3. Tenpenny Tower making peace with the sentient ghouls nearby. A mutually beneficial relationship! Both sides were hesitant, but soon you saw ghoul and man living in Tenpenny Tower together!!!
Yep. For better or worse, the Minutemen seem simplistic by comparison and don’t seem to be caught up in the inevitable three-way war. Granted, I haven’t followed any of those plots to completion yet, but it looks like the Minutemen get to sit on the sidelines whoever else “wins.”
I understand what they want to do, I just don’t think it’s a cut and dry case as they treat it. Synths are not inherently evil. The tech can probably be used for good or at least learned from. Anything would be better than just “DESTROY THEM ALL ASAP!”