RealmRPGer
RealmRPGer
RealmRPGer

Gambit is a rules-creation system, whereas materia is a rules-breaking system. There’s nothing you can do with gambits that you couldn’t do better with materia.

At what point did changing genre = innovation? Maybe next we should try innovating Halo by making it a kart racer!

Um, not sure you understand what political tension is. “A single government force is the undisputed bad guy” is pretty much the opposite of political tension. I think I meant political intrigue, but still. We should be questioning who’s good and who’s bad, some characters should be neither, and we should see the

Curious: How far into the game did you play? The Materia system doesn’t start to get really good until a bit into the second disc, tho there are a few interesting standouts earlier if you dig really deep (such as Deathblow + Sniper CR)

Couldn’t you use similar arguments for most Final Fantasy games? VII was the only introspective FF game (until XVI), where the psychology and relationships of the characters took center stage in the story, and the only game that lied to you. IV was the only FF game that let you fight with five party members, and the

I know a guy that liked FF XIII’s battle system. A guy.

I think this is a case where personal preference plays a huge role. VI has an external story that happens around the characters, whereas VII has an internal story that happens to the characters. No matter how many times I play VI, I can’t get invested in the game because none of the characters have emotional depth or

You really think VIII had a good plot? The main story arc is literally “love at first sight, but the guy is too melodramatic to tell the girl he actually likes her.” Also, please explain time compression to me, Mr Final-Fantasy-VIII-has-a-completely-coherent-story.

Your views on VIII are based! It having utterly broken gameplay prevents it from being first on just about any list. The game is literally easier the lower level your characters are. Using magic weakens party members. The game has no equipment!

Maybe, but then the question becomes “should Final Fantasy games be so different from each other that there’s not a single gamer out there who could reasonably enjoy all of them?”

I like going through lists like these to compare how much of each game’s review focuses on story versus gameplay. In this case, you have different people writing the game descriptions, so it makes sense that some would highlight game mechanics while others would focus solely on the world and story. But it’s still

OTOH, one disadvantage of putting everything on Game Pass is the need to cut corners to actually make money.

Largest acquisition in the history of gaming, by the second largest company in the world is a weak case?

I’m pretty sure my tinnitus is me just being more aware of something that’s always been there. I seem to recall, as a child, being able to hear a faint ringing inside my head whenever I covered my ears.

There’s the third option of doing something like Final Fantasy XV, that just sort of pretended that an open world of roughly 50 square miles was an entire country.

I don’t think virtual meetings are ever going to take off as long as you have to strap something to your head. There’s a reason why the sci-fi fantasy is holographic projections and not VR headsets.

A pretty big feature I would want is Windows/Steam compatibility, does it nail that?

Now playing

These exact issues were discussed in a video I watched yesterday:

Reading these comments is interesting. Double-bladed is my favorite to use, but crossguard is simply the strongest. It will eat away enemy stamina and health like nothing else. But I guess you have to be parry-centric like I am to get full use of the weapon.

It’s only a Catch 22 if you ignore the third option that companies like Nintendo employ: Oversee the direction of the game so that it becomes a good one.