RealmRPGer
RealmRPGer
RealmRPGer

What do you mean I’m not realistic or mature-looking, kupo?

Yes, let us rally together against the creation of new games!

OTOH, the software key is needed to get the emulator to work. Shouldn’t it be exempt from DMCA for compatibility reasons? You’re legally allowed to jailbreak your phone, why would this be any different?

We culturally treat IP differently. The creation of a character should mean perpetual exclusivity and profits. The creation of a hugely popular invention, on the other hand, can only be exclusive for a few dozen years at most.

I think the size represents total spend. So the 40% in FY25 is roughly the same dollar amount as the 88% in FY19.

In that case, shouldn’t the opposite also be true? If I was so enamored with the game that I couldn’t see its flaws, shouldn’t I also refrain from reviewing it? Why should “can’t see its strengths” usurp “can’t see its weaknesses?”

Elden Ring also feels like it rewards exploration more than Breath of the Kingdom, and there’s far less repetition in the world design.

That is a just a custom definition of open world to suit a specific narrative. Why is Zelda 1 open world and not Link to the Past? They both have a freely traversable overworld with certain roadblocks. “Dungeons can be completed in any order” is a completely arbitrary qualifier. And even in Zelda 1, some dungeons canno

It’s fine to go open world, but it’s wrong for that to come at the expense of another kind of game.

Right? I mean, what’s even the point of making any new games to begin with? All the old games are still there! Stop playing new games!

Sure, but it’s also not a problem that existed for earlier Zelda games. Whether you support it or not, it’s alienation of an existing gamer base.

While that is a mechanism in RPGs, it’s obviously not what the poster was talking about. That’s dynamic scaling, as seen in Elder Scrolls: Oblivion (And then subsequently abandoned. I’ll let you draw your own conclusions there.)

MGS3 is probably the most fan-favorite game in the series. (It’s actually one of my least favorite MGS games because of how much it punishes you for doing anything other than tranq’ing every enemy)

A part of it is just some developers not knowing the best way to implement the tech yet. There have been some phenomenal implementations, though, such as in Jedi: Survivor. The adaptive implementation in that game enhances the experience instead of getting in the way of it.

What I find interesting is that everyone expected the future to be a society filled with general AI robots. We all wanted that future as children. And now that we’ve had a tiny taste of that future, we don’t want it anymore.

I didn’t? I was only responding to the line about if you don’t like open worlds, you won’t like TotK. But I like open worlds, so there must be something else in the case of BotW.

Loved Elden Ring, hated BotW. So it’s clearly not the open world that was the problem.

What are you saying? Man who loves Zelda shouldn’t review TotK because it might be too similar to the one entry he dislikes?

Funniest thing about that image is the lack of actual bait on the hook!

That difference is important, and it’s why I can’t get into BotW. What point is there to a massive world when virtually nothing you do results in actual progress? BotW is a sandbox in the purest sense, and that’s not for everyone.