RealmRPGer
RealmRPGer
RealmRPGer

I think I pretty much hate Perpetual due to its ability to permanently nerf other cards. Part of what made Magic good was that you could always have a way to “undo” bad effects: Blink your nerfed creature or disenchant a negative aura. With Perpetual, you’re completely screwed unless you have an immediate counter to

What you describe also had issues with dual-faced cards. So placeholders were used. Similarly, you could put a placeholder card back into your library as a marker for the modified card.

It’s actually more similar to the recent “create a copy of [card]” mechanic, such as from Garth One-Eye. Most of these “new” mechanics are simply skipping steps, making them less interactable, which for many is less fun. You can’t Doubling Season a perpetual Flanking, but you can Doubling Season a Flanking counter

It’s been a long time since I’ve seen that episode so I apologize if this is obvious, but can’t he just, you know, go grab another pair of glasses? Or is his house the only thing that survived the apocalypse, and he only owned a single pair?

Similarly, we don’t as a society recognize pedophilia for the psychological condition that it is. These people need counseling, and the more we demonize them the less likely they become to seek treatment.

Graphics haven’t maxed out per se. Though there are certainly diminishing returns, it’s really more of the next step in graphics is a leap beyond what’s available today and what’s been available for the last generation. So, what we’re seeing instead is a focus on increased resolutions and framerates.

And those same people believe that companies they don’t like, such as Twitter, should not get free speech. But, of course, other companies should still have the “free speech” to donate unlimited money to politicians’ coffers.

I feel that a lot of newer millennial companies do a much better job with all this. The biggest issue, there, is that too many of those companies are being acquired by the mega-corporations and being forced to take on their new owner’s culture, effectively eliminating every Great Place to Work™

Of course, virtually every game company had a pretty baller year in 2020 thanks to the pandemic.

I run a small, struggling indie studio that cannot prove sales. There is and will never be DRM in our games. People will pirate our games, it’s only natural. Hopefully they like it! And maybe they’ll decide to purchase from us in the future, once they have enough money! I make games for people to enjoy, not to empty

Relatedly, if you have a high enough romance score with Tifa, there’s a change to the final scene with her and Cloud outside the Highwind, that heavily implies the two bumped uglies.

I’m pretty sure I’ve read an article that stated everything turned out to be true except for increased horsepower, which some theorized Nintendo backed off on at relatively the last minute.

On point 2: Nintendo initially sold the GameCube at a loss. After its relative failing, Nintendo said ‘Never, never again.’

How did Valve debunk the compatibility issue? All your games won’t work, either due to it being Linux, or the the hardware not being powerful enough.

That question is a misnomer. Anybody can write a driver, so it doesn’t matter if Sony had one, or how good it was. Valve could also have worked with Sony to create an official driver for DS4 that integrated with Steam. I mean, they were working with third parties on Steam Machines, right?

There isn’t, are you sure? This runs awfully close to “I can’t separate musicians from their publishers, so I support any censorship of music.”

What you say is kinda my point? You can drive a Ford on TV “without permission” as long as you blank out the Ford logo. Why? Because every car is made by someone, and we can’t realistically expect non-fiction shows to just not have vehicles, so this is basically a carved-out exception built into the system. But it

I’ve attempted to do a lot of research into SD cards as I’m attempting to use them for expanded storage on both switch as well as for PS4 games. The write speeds are likely largely irrelevant since they’ll only come into play during game downloads and saving. So read speeds become the most important, but things can

When I was young, there were a suite of tools by European companies (at one point called Clickteam): I started with Klik & Play, but they also had Click and Create, then Fusion and Games Factory. It was similar to Game Maker Studio. Clearly one won out over the other!

Clearly something within copyright law is inherently broken. If you know my comment history, I’m generally on one side of this, but I understand copyright concerns for companies (and musicians getting paid). On the other hand, it makes zero sense to claim control of a person’s job simply because your product plays a