RealmRPGer
RealmRPGer
RealmRPGer

I think one of the biggest annoyances of Valve is that they keep trying to create something to fill a niche instead of making existing technology compatible with that vision. Take the Steam Controller, for instance... It’s a paired down 360 controller with touch pads replacing major buttons and sticks. And yet PS4 and

This part is huge. There is absolutely zero downside to throwing out DMCA claims like crazy. Even if you lost the case in court, the only thing you’d have to pay is the opponent’s court fees. No jail time, no damages, nothing.

Well I’d say right now Sony is far from abysmal, what with the PS5 being almost 100% BC with the PS4. The PS5 technically has better coverage with the PS4 than the Series X does with Xbox One.

One thing I want to point out, which also applies to Breath of the Wild, is that the user score on Metacritic is significantly lower than the critical score. We can dandy on all day about the benefit of critical reviews versus user reviews, but it at least provides an answer as to how this game could be viewed more

There is very small difference to note: Those rental stores themselves owned a copy of the game. That adds up to thousands of copies across the US, one for each rental store. In subscription services, a single company leases the digital version of a game.

Huh? What about that link are we supposed to be seeing? The numbers on the BC list match the stated ones.

Sony has more fully backwards compatible consoles than any other company in existence (PS2, PS3, and PS5). It’s asinine to say that because the PS4 didn’t have BC and the PS5 doesn’t support every previous console, that they’re “abysmal.” You can play more games on a launch PS3 than any other console in history.

Didn’t Project X Zone have realtime battles, tho? Part of the reason I disliked it.

Psh, real gamers exclusively use the Armored Core grip!

The only thing about the Silent Realms that’s kinda neat are the moon drop thingies. If you hunt around and collect them, you feel good about being able to upgrade more of your stuff.

I find a lot of the characters in their movies to be rather square and shallow. Their bad guys are almost always irredeemably evil, for example. So Pixar movies are targeted squarely at kids, who don’t understand nuance.

While I disagree that the article is about ego, etc, I did find that one line about scared little boys particularly uneducated. Over a decade ago, I argued why not add an “allow respec” checkbox when you start a playthrough of Diablo, so that people who don’t want it can play without it. A guy replied with “because

My senior year of high school, I would regularly go to bed at 3am. My first period teacher made a habit of kicking my desk leg to wake me back up.

Wow, that guy sure was peddling a lot of speed!

On one hand, I had a legit panic attack once and I knew I was having one. On the other hand, I was breathing far too heavily to be able to say the words “I’m having a panic attack.”

It’s completely down to choice! I always liked the “hold Z to engage target lock” setup, but definitely some players prefer it as a toggle!

As a camera swinging fiend, I think it would be less error prone for me if this was reversed: Right stick moves the camera, holding ZL turns it into sword mode!

I haven’t followed the Warcraft storyline like, much at all, but aren’t all the good guys going bad and all the bad guys staying bad? Except for Green Jesus, of course. He’s contractually obligated to stay perfect.

Subdirectorscutance

They’re really pushing this whole “nothing was cut” narrative, aren’t they? Now, while the game was technically not incomplete, it also wasn’t quite as filled-to-the-brim as I would expect from a Kojima game. A lot of the new things revealed in the Director’s Cut make me go “ah, yes, this is what I felt was lacking