RealmRPGer
RealmRPGer
RealmRPGer

I would say that it seems like it would be difficult for games journalists — people whose jobs throw game news at them constantly — to have the same perception of E3 as your average gamer. E3 used to be different for them — it used to be the one place you could get this huge swath of news as a reporter. That has

Comment incidental to the news story, but loosely related to the subject matter because I have an axe to grind.

The most interesting thing about that whole “cheating yourself” line: It only works for certain people. I personally don’t feel accomplished when finally beating a difficult boss after many tries. Never have and never will. Instead, I’m more likely to be angry at myself that it took so long to finally win. So for me,

We got one end of the spectrum with Sekiro (too hard for me!), so it seems only fitting that we’d get the other end at some point.

  • Mario’s short enough that he probably feels the need to make up for in the bedroom, a definite C-Winner.

As far as Microsoft is concerned, Windows is just Xbox for PC.

“I’m being paid to say that.”

There is one major difference here: Skyrim released on more devices than likely any game in history. Its followup will be release on just two devices? That’s a big change.

With so many of them in active development, I’d say a good mix would be ideal. Something for everyone!

Whelp, I do know of one game that had a similar major shakeup: Anthem

Most early PC scrolling is simplified, such as with Defender, which is extremely simplified graphically to support scrolling. Nintendo only “solved” the issue by dedicating VRAM hardware specifically to allow for more complex scenery to scroll.

The only thing I miss is the speed slider so that you can slow things way down when it becomes a bit intense.

Funny, because game design is what I do all day long. And everyone I’ve worked with has told me I have an amazing knack for understanding game design at an instinctive level. But being a designer doesn’t mean jack shit, because we’re talking about the experience of gamers here. I’ll trust a gamer about his personal

That Mario Bros on PC bit is interesting. We take scrolling for granted because Nintendo solved that issue all the way back in with 1983 with the NES. But it took PCs a very long time to catch up. Even in 1994 many PC games, such as Little Big Adventure, lacked scrolling.

There seem to be many reasons for Lets Plays. I have a friend who watches Lets Plays to see if he’s interested in a new game. And I know many kids who watch Lets Plays because the games are too hard for them. (Ironic, considering this article)

Who are you to say what does/doesn’t ruin a game experience? Boss fights are, what?, 5% of the total playtime of a game at best? How can you argue that 95% of a game becomes unfun if you don’t play the other 5? Games are not “an experience.” Games are inherently entertainment. If somebody has tons of fun with the

More than that, there’s no way to get “stuck” in a movie and be unable to complete it. The movie plays without requiring input from the viewer. Not so in games.

Perhaps this you unconsciously thinking “well, I can beat Dark Souls so it’s not a problem.”

On your second point: I sortof feel like this is already solved by default and recommended settings as well as presets for slider-based configurations.

The combat against humans in Death Stranding was fun. But its implementation as a random thing out in the field kindof sucked.