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It would except for the fact that when you buy something from Wal-Mart, Wal-mart has handed off ownership to you and forfeited any claim to the product. Apple seems to be of the viewpoint that you are not buying ownership of an app, you are buying access, which makes it a service. One that they are facilitating and

Not only that, but it actually does not violate any laws (at least in the US) for a monopoly to simply exist. It only becomes an antitrust case if someone uses a monopoly to engage in anti-competitive practices. Epic might stand a better chance if they argue that, together, Apple and Google have a duopoly on apps, but

I don’t know if it does hurt their case, at least no more than everything else about the case already did. The entire case hinges on whether The App Store is a product like Apple says, and thus their payment system is how they charge for it and they can do whatever they want. Or if it has become a marketplace in and

The question is, will parents be mad at Apple or Epic? No doubt that’s part of the point of this weird PR campaign Epic’s mounting, but I feel like those parents probably aren’t plugged in enough to really know about it. They’ll probably just call Apple support who will just tell them, “Epic violated our policy and

Yeah, 30% has always been a pretty harsh price to charge, and if this gets that to change then, great. I don’t think that really makes Epic a good guy in all this, just that some good may come of it.

That’s interesting, I would be curious to know what areas are the most recently updated since that’s really recent. I know Google Maps also has updated DC for that art, wonder if it’s been requested or if it’s a result of them also renaming the street so maybe the maps just had to be updated anyway.

Whatever Flight Simulator is using doesn’t seem super up to date either alas, at least in my area. Just based on buildings that are just construction sites in Flight Sim it looks like it’s probably 2016-17.

This is probably the best comparison, though maybe not a perfect one. I imagine Apple’s defense will be that you couldn’t force Wal-Mart to sell a specific product in their store and therefore you can’t do the same to them.

I’m not big on Epic but thought it was a positive for them to challenge Apple this way. However the video statement/trailer or whatever the hell that is really soured my opinion on the situation. That they had a lawsuit prepared for the inevitable retaliation from Apple was a prudent step (though I question what legal

I imagine you could probably get around the technical problems by making it so the level is sinking rather than the slime rising, and once something goes under you unload it and reload it somewhere higher up out of view. You’d have to break the level up into distinct segments but the blocky nature of the game probably

I really like Slime Climb in isolation myself but I agree that in context it feels way harder than any of the other games. I’ve had games that only had 3 episodes because the second one was Slime Climb and only 5 people made it.

Exactly, just cause there are people who would be willing to replace a worker doesn’t mean they’re of the same skill level or caliber. The more workers are taught how much they’re really worth, the fewer options there are for CEOs to just hope someone just as good accepts terrible pay. Especially if all their

Very true, I’ve played some MMOs where the best parts were at the beginning and mid, but without an extensive endgame that just kind of turned it into a normal game that you finish and then move on.

Expansions really do seem particularly hard hit by ghost town syndrome, that was definitely a problem in GW2 as well. I don’t really know why, but I’d suspect that they are inherently a filter for more dedicated players, who probably won’t revisit it frequently. People who are only mildly interested, and thus more

I do think it faired a lot better than a lot of MMO’s, probably cause it was a stated goal, and the merge was a very helpful decision. But at least the last time I played, which was admittedly a couple of years ago, I was helping a freind through the Heart of Thorns story and was struck by how empty most maps except

They’ve assisted on all (I think) of them since Black Ops 3 at least. But I think the reason this is noteworthy is that previously it had been reported that Sledgehammer, who before had been the lead studio, had had a lot of tension with Raven. Then they got replaced by Treyarch and Sledgehammer was going to be a

I never played WoW at any point, but this sounds like the same fate that befell most of the MMO’s I have played. I’m a big GW2 fan but after a certain point it definitely felt like most maps, especially anything from the original release, were just deserted. And even with all the additional story content that’s been

Today I am here to announce that I have a roadmap detailing how I will prepare my bullet pointed list that will tell you when to expect my update schedule for the forthcoming checklist.

This is one of those, ‘how much should realism be cared for’ problems. Because arguably, if we’re being realistic, not every straight person is in to every other straight person either, but that doesn’t stop Byleth from being able to romance anyone of the opposite sex. Plus, there’s no just gay characters in it,

Ah well, Gilbert and Alois are Platonic S Supports, so depending on whether you have the DLC or not, the available M/M options can be as few as 1 (just Linhardt) or 3 (Yuri and Jeritza). So there was a much bigger imbalance at launch, but really it’s pretty paltry on both sides.