The Dreamcast and Saturn were AMAZING consoles...but I heard they were absolute nightmares to program for.
The Dreamcast and Saturn were AMAZING consoles...but I heard they were absolute nightmares to program for.
“But I’ve had gas that was scarier.” Thank you.
Right, that’s kinda what I thought. I know one streamer I used to watch actually got in trouble for drawing on stream instead of playing video games.
I saw that. Also seemed super neat.
Predictably, many Steam users are mystified as to why Valve even allowed Kres to submit two more games to Greenlight after he a) caused them so much trouble and b) never righted his wrongs or got his last game reinstated on Steam.
Artists always streamed their work before, were they just not able to do it on Twitch?
PoE is a great game, but Divinity is pretty darn revolutionary with some of its mechanics.
This has nothing to do with a console vs. PC argument though. It’s a terrible PC port. It’s not that PCs can’t run things that consoles can. In fact, it’s the exact problem PC gamers have with consoles in the first place: games are benchmarked to consoles meaning that the more-powerful PCs aren’t allowed to shine as a…
I dunno, I think it’s fair. I mean, we all know WB’s bullshit with the original port, it’s not like they can hide that. Leaving up a bunch of “THIS GAME IS BROKEN DO NOT BUY IT!” reviews is unfair. Yes to WB but more importantly, to the consumer. Because the game isn’t broken now (I assume). So I think differentiating…
Sadly, any time you game-ify creating levels, you’re going to get a large and very eager group of people who see it as their goal to “beat” the community by making levels that no one else can beat.
This is no surprise. I kinda expected this to be the primary driver for Mario Maker from the start. At least ones like P-Break are kinda clever in their hardness and I appreciate that they’re mechanically and technically difficult instead of just having to memorize the levels or just getting lucky.
I think the problem with Spore is that it didn’t live up to the frankly Molyneaux-ian expectations that were set for it. Which is to say, it wasn’t a bad game. it just wasn’t the game that we were promised...or maybe just what we expected. I can’t remember honestly what was “promised”
I think this would require the stage creators to tag them as such and I doubt many people would willingly potentially limit the amount of people who play their level (I suspect more people would want to filter out automatic stages rather than seek them out)
I hate to be cynical but saying an MMO is finally like a single-player RPG is not high praise to me. It just makes me wonder why they had to make it an MMO in the first place...
Iunno, Disney Infinity is actually a pretty enjoyable Hulk game.
This is interesting, thanks for the info!
I don’t play Starcraft much, but it seems to me from what little I’ve watched that “rushing” in general is pretty much the name of the game. Is there no long game in Starcraft? It seems like if the game’s not over in five minutes, someone’s doing something wrong.
I think I am approximately 88.6% manlier for watching this. Thanks Luke.
Only surprises for me was week one when NA didn’t completely suck and the week when Origen beat Flash Wolves. Every other week was predictable and almost boring.