Well yeah when your doing a glitched run or an any% then yes its about the glitches. You're prolly the type to prefer a 'glitchless' run. Look them up.
Well yeah when your doing a glitched run or an any% then yes its about the glitches. You're prolly the type to prefer a 'glitchless' run. Look them up.
Ignorance: Statements without all the annoying consideration, awareness, or knowledge.
I don't know ANY fps besides Perfect Dark that actually lets you knock a gun out of an enemy's hands by hitting it with a bullet (then again I'm not that much of a hardcore fps player so I might have missed one?).
I see puberty was nice enough for them to grow fingers.
People are simply responding to how this studio is choosing to portray their game. The first thing that they show off is an improvement in tech. To a lot of people, that says the tech is the team's top priority - not the design, not the experience, nor the story. If they had released something else to give people a…
It's definitely impressive looking and definitely "next-gen". Now the important question: is the gameplay going to be "next-gen" as well?
Of course a military shooter, what was I thinking!
Dude Huge would also more likely be credited as a designer rather than a programmer. But yeah he's pretty much said that he's working on an arena shooter. A spiritual successor to UT.
One the one hand yes- but didn't Cliffy talk about an old school twitchy shooter in the vein of UT recently? Which doesn't seem to be this game to me.
Not enough shortcuts.
I'm typing this right now in front of my TV. My primary gaming PC is hooked up to my TV, with a second screen going back behind me to a desktop for keyboard/mouse gaming. I like playing games with controllers, but there are games where a controller is just not going to cut it. The Steam controller is providing hope…
FEAR might be a better example then. The AI simply got smarter and your "reflex time" (bullet time) meter drained faster as you cranked up the challenge. You were still just as durable; it's just that the AI was so smart already that making it even more effective added to the terror.
This. I can't tell you how many realistic games have terrible controls / responses due to 'animation waiting'.
Agreed. Gaming has suffered a lot over the last generation because of the push for photorealism. Creative fun games with artistic/clever graphics instead of realistic ones have been relegated almost entirely to the indie game world. Big console releases get more and more boring...and this is a big reason why.
I wonder why Valve didn't send steam boxes to some of the competitive youtube gamers. That way we'd see how a skilled player would transition to the steam controller from both pc/console(depends on which youtuber they send it to). At least we'd get a good frame of reference for the proficiency of the controller based…
I want this controller to be available now. I'm a console guy, have been for 20 years, and while I recognize that PC gamers praise the K&M, it just lacks so much in the way of comfort, convenience, and intuition. I tried playing some action games on my new PC today and it was so unwieldy on the keyboard... I feel like…
I think he meant "playable at a competitive level". That's what I'm hoping.
And this is a completely different kind of controller. This is actually supposedly very comfortable since the way you use your thumbs is different. Valve explained why it's like that a while back actually but I can't get a link for you right now, sorry.
I'd be interested to see it used in something like Quake 3 or even CS played to a high standard.
Dark Souls is playable with any controller; it's keyboard and mouse that needs work.