LuauDesign
LuauDesign
LuauDesign

Being dumb is a turnoff. Seriously. Worst possible thing anyone could do.

I proclaim to love all the old Looking Glass games, but I haven't played Deus Ex—which I realize was an Ion Storm Austin game, but... still. It's honorary.

While there's a certain physical and mental endurance involved in racing, it's not really the same thing as a physical sport, at all. That's like saying Chess is better than Soccer as a sport...they're not the same type of thing. Sure you can have preference but it's hard to make comparisons.

Then all you would have is 3 or 4 defenders standing in the way of the goal, leaving less players on the rest of the field, making things less interesting.

Actual video game developers could learn a lot from soccer, since few other games create more variation out of simpler game mechanics.

i like this handegg movement...

The way I see it is that random events are rarelly the decisive factor in the game.

Game reading and play/player neutralization is a lot more important. I've watched a lot of games where the "lesser" team won because was able to neutralize the "greater" team tactics and/or star player. You can see it a lot in this

You mean "Football (aka Soccer)"

What I don't get about when Americans say that they're used to higher scoring games and reference football is that, essentially, one score is worth 7 points. So if a game is 21-14, it's more than likely 3-2 in terms of things being scored.

Hey Tim, I grew up in Brazil, the country that breathes soccer, so I would recommend you to make yourself a ball with a lot of socks. Then kick it around in your house, or preferably on your yard with some friends. It was a lot of fun when we were kids and had no money to buy actual soccer balls :)

Players must avoid contact with players on the opposing team. Contact with another player can result in a penalty. For the sake of this impromptu rewriting of the soccer game design document, we’ll presume that all contact between players of opposing teams is illegal: imagine a soccer wherein players by some magical

Maybe American culture is so obsessed with "winning" and "results", they've lost the ability to simply sit back and enjoy the show.

Right. And in very broad strokes, I'm saying that all the things that make 90's FPS games different than modern FPS games are the exact qualities that make the survival horror genre.

To me, a good survival horror game needs all of the things I listed. If one of them is missing, then I feel safe, which defeats the purpose of the game. Any safety I find in a survival horror game must be temporary, inconsistent, and unreliable, and the whole rest of the time, I should feel on edge.

Because it's not all they do. It can get you killed. It's a potential liability. The point is that guns make horror less binary. Instead of "hide or die," it becomes "hide, fight, etc." For instance, imagine this scenario:

Uh...

could we please not mention $#!++y halo in the same article as alien?

I don't even play modern military gunwanks anymore due to samey-brownness overload. I get my kicks these days from playing retro-type shooters like Hard Reset, or the reboots of Shadow Warrior and Rise of the Triad. Now those games were shooters.

All they need to do is make an AVP3 because this game was amazing back in the day.