LoboStele
LoboStele
LoboStele

The situation is a tough one. For folks like me who have been invested since D1 and never stepped away, the game is close to or even at the best it’s ever been. Other franchises just release an entirely new game every year or two. Think about the Assassin’s Creed franchise. If you jumped in at the 4th or 5th title,

LOL. I have always played a Warlock as well. I do have a Hunter, and have actually played it more in D2 than I ever did in D1. That said....I’ve seriously considered using my Spark of Light to roll up a Titan, if for no other reason than to have the 3rd character when I need it for specific things. But I think I fear

I paid $80 (yes, I preordered the LOD edition because I have faith in BioWare and the goodwill they’ve established over the years) and I’m going to get at least 30-40 hours of play out of just the campaign and the initial end game stuff I’ll try out. Even if I don’t buy into the constant grind, or I only come back

Ugh...I understand that it needs to be profitable. But I HATE it when the corporate suits try to dictate the art. Destiny is in a great place right now. I’ve had more fun the last 4-5 months than I’ve had in a long time. I would love to see more people come back, but Activision needs to keep themselves in check on

All of the freak out for this is silly.

You guys are lamenting about Han’s character growth, and how they tried to make him out as this guy with a heart of gold...i think you’re more missing the whole point of Han’s character.

I’m only at 350 light, and still have a blast playing with randoms in Escalation. I haven’t tried even a 3 man fireteam for it yet. Actually, yesterday I got matched with some other players of clearly higher levels. And finally made it to level 2 of the protocol. I hadn’t even realized until that point that the 4

Eh...really? Granted, I’m a more casual Destiny player, but I never found that one to be that awful. Sure, it’s a little tougher than some of the others, but if they nerf this one, something else will be annoying instead. I actually thought the different boss fight was refreshing.

And yes, I know, everyone wants it to come to Switch. It’d be perfect there. I know.

For a simple game like this, where the graphics are not going to “make or break” the game, I would MUCH rather them keep it simple, and sell the game for a great low price, then jack up the price to $20 or $30, just to slap on a shinier exterior.

No worries! Had to wipe my eyes a number of times while watching the feed! It was glorious!

Astute observations! I haven’t played MH:W yet myself, but its sounding more and more like I would enjoy it.

I haven’t played NEARLY as much Crucible in D2 as I did in D1, and maybe that’s partly to do with these changes. But feel free to take my thoughts here with that in mind.

The Wii didn’t have the 3rd party friendly base chip design that the Switch has. That’s been one of the primary things developers have been praising about the Switch. How much easier it is to program for compared to other Nintendo consoles.

Not really sure if a multi-platform game should be compared directly that way, especially when many people were simply having trouble even getting a Switch during the early months of its release. Granted, definitely agree that it’s interesting how much flak BF2 has got as compared to a GOTY winner, and yet still sell

I’d like to see a graph that shows BOTW vs. time in months (as in copies sold per month). Would be interesting to see where/when the drop off occurred. I personally know people who bought a Switch for their kids for Christmas, and BOTW has been the last thing on their mind for said kids (truly sad, I tell ya). So I’m

If EA is looking back at their year, and holding up things like Mobile games at the same level as something like Battlefront 2, then they are going to lose in the end. Yes, those other platforms make money hand-over-fist in the short term. But they are losing ground in their long game. If they can’t deliver on

I played the demo of Lost Sphear and feel very similarly. It had some interesting aspects to it, and I liked the battle system.

If Bioware can keep Anthem focused on the RPG elements more than Destiny does, they could steal a significant portion of the market. Honestly, that’s my biggest complaint about Destiny 2. I love a good RPG, and I enjoy shooters too, and Destiny 1 had just enough balance of that to keep my interested, though I would

Crap crap crap crap!