KirkyV
KirkyV
KirkyV

Like, I tend to gravitate more towards story when it comes to my approximation of a game, and I’m still enjoying Andromeda quite a bit. Just got off the prologue world, and I had a great time. Really liked how they referenced all the completely optional places you could visit in dialogue, it was a really nice touch.

I mean, do people who work at companies usually get a pass for calling part of their audience ‘humourless sacks of shit’, in response to their not really being into having to deal with yet more disrespect on a day that was supposed to be about solidarity?

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I mean, I doubt you’ll care, but this video does a decent job of summing up how I and quite a few other people felt about the joke. (It does deal specifically with Colin, not just the first tweet cited.)

Eh, fair enough. I haven’t actually gotten a Switch yet myself. Zelda’s very tempting, but there’s so many other great games out at the moment - and more coming out soon - that I don’t feel any urgent need to play it right now. So, gonna wait for a price drop - or at least a good bundle/deal - and see how the Switch

I’d never defend Nintendo’s YouTube ‘revenue sharing’ model - it’s both shortsighted and shitty - but I don’t really see what that has to do with their offering incentives to indies to develop on their platform? Video game publishing and YouTube copyright enforcement aren’t really directly comparable, at least so far

Not that I’m generally keen on defending big corporations, but I don’t really see how that’s a bad thing? Like, they’re right: the Switch needs more games than Nintendo themselves can provide to be an attractive prospect to an audience beyond Nintendo core fans, and offering incentives to indies to port and/or

I’m gonna mako a lot of discoveries with those sweet rovers!

“Clearly someones liberal arts degree didn’t really teach them any basic facts.”

I want a Switch but this really feels like an original/fat DS sorta situation, in that the next hardware revision along is probably the place to jump on, if you can stand to wait that long. Whether that’s the Switch Lite, New Nintendo Switch, or whatever.

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Yeah, I’ve been following along with all the pre-release stuff, and none of the animation’s really bothered me. Like, take that punch animation you cite—I watched the trailer that .gif was pulled from three or four times, and not once did I pick up on anything wrong with that punch.

Eh, I can’t say I really agree—or, rather, I think you’re unnecessarily constraining other players’ role-playing options for the sake of your personal vision of what the story of Andromeda, and the character of Ryder, has to be.

Never gonna stop holding the torch for Obsidian’s Archer Protocol, coming 20xx.

Now, I’m not saying Andromeda’s expressions are an example of remarkable graphical prowess, or anything - though I do think they’re better than those of any other game with face sliders I’ve seen (so, the older Mass Effects - which were notorious for wonky facial animations; there’s memes and everything - Dragon Age,

Does it support two-finger right-click? I suppose it’s all the time I’ve spent with a Mac laptop (alongside a Windows desktop!), but that’s generally how I prefer to use trackpads these days.

My ideal character would be a PunchGuard, with biotic fists of fury, but I’d certainly accept a sword-wielding dark energy Cuisinart of death and dismemberment as an adequate substitute!

Hey, I don’t necessarily disagree.

Indeed. Even beyond the unfortunate preponderance of filler, the relatively flat tone of all the Inquisitor’s dialogue options might be my biggest problem with DA: I. I mean, I still like the game overall, but that was a total bummer, ‘especially after how fantastic Hawke was in DA2.

Sarky Hawke the best!

Yeah, there was definitely too much tutorial stuff in there. Apparently, they introduce entirely unique mechanics in that mission, and temporarily change the way existing mechanics work, so I can sorta understand why they might be inclined to go a little over the top with the tutorialisation.

Now, I was on board from the start, but still, I’ve been similarly - surprisingly - impressed by what they’ve shown of the combat.