KirkyV
KirkyV
KirkyV

Try DBZ: Abridged. I actually know a lot of people who got into the original, non-abridged version through that route.

The extended Briefs family remains my overall favourite in that regard.

In the name of the Moon... I’d eat that.

I’ve little doubt as to the capabilities of either. Taikonauts, too.

Astronauts, man—they’re made of sterner stuff than the rest of us.

My biggest problem with ME3's story - and ME3 in general, to be honest - was the way I felt like I didn’t have nearly as much control over what Shepard said in conversations as I’d had in the previous two games. Much more conversational autopilot, and an abundance of ‘non-option-options’, that did a very poor job of

Ah, but you see, that’s why Trespasser was so fantastic: when Corypheus is recontextualised from ‘ultimate evil big bad’ to ‘uppity pawn of the TRUE villain, who’s actually been tricking you from within your party for the whole game, by the way’, Corypheus’s failings as a villain no longer matter nearly so much.

Oh, I certainly agree that Inquisition had a pretty massive filler problem.

With the Trespasser DLC factored in, I actually really like Inquisition’s story, on the whole. Of course, this worrying trend with modern BioWare games of saving the actual conclusion for DLC is a whole other issue.

I didn’t love the ending, but honestly, it was the least of my problems with that game.

I’ve no problem with Mass Effect playing like a third-person shooter—that’s what they’ve been going for since the start, to varying levels of success. I didn’t particularly enjoy Mass Effect 3, but that was mainly down to the way Shepard seemed to be on rails through most of the conversations—you didn’t even get the

I don’t think that’s the player character gettin’ all spored to death by the Krogan: in the scene immediately following that one, you see another character approaching the Krogan and newly-incapacitated/deaded dude with the standard two squadmates - a Krogan, and a human with blond hair, matching an earlier leak - in

Mandalorian Anna is so on point.

First person melee combat is absolutely vital to the vaguely Deus Ex-esque Star Wars RPG I’ve been developing in my imagination for the last few years, so get on on that, people!

Now playing

What kind of space fighter sim would it be without an incredibly elaborate startup sequence?

Honestly, I don’t really care if they do a remaster or just make it backwards compatible—I wanna play Red Dead again, without having to plug in my old 360.

Now playing

Two Worlds III: Two Worlds With A Vengeance (not the real subtitle).

An awkward hump, maybe - I’ve never minded that generation of Megane’s rump, honestly - but it’s definitely still a hatchback.

Technically, every original Mini - certain specially modified cars excepted - is a saloon. Hence this concept design: