KillahMate
KillahMate
KillahMate

I understand what you mean, but I suspect (IMO of course) that with next gen’s computational and memory resources devs will for the first time be able to skip bespoke interactive features entirely, and have the physics engines to an extent perform actual materials simulation. Once the engine supports it, glass in any

To be fair you are expected to kill every last one of your fellow players - so hating them needn’t be a deal breaker.

All jokes aside, these little details breaking suspension of disbelief are exactly the kind of thing the CPUs in next-gen consoles will be powerful enough to be able to avoid, should the developers choose to do so.

That’s true, the Doomslayer is famous for his devil-enabling. It’s, like, his main thing.

Maybe? Hard to say. At the end of the day, as much as they like to posture about positivity and avoiding shaming etc, Jezebel writers - from what we see of them in their work - are the kind of people who would not have been your friends in high school.

Thing is, playing a ton of new games can run up a huge tab. Sixty bucks for a new title here, sixty bucks for an annual online service there—it adds up, quickly.

Doom fulfills the fantasy of being someone confident in their purpose.

It’s very pretty, yes, but I think Unity of Command 2 still looks prettier.

I would agree. In general, open-world RPGs are probably not the place to start regardless of what the title is.

...Why?

Fucking no. What the fuck. This isn’t because of people ‘making things ten percent better’. They need fucking producers. All of this is literally what producers are for. “If you don’t hear anything, you’re doing well.” are you fucking kidding me? They think people can’t put in effort if they have producers?

I clicked through to read that Paste article she wrote about being initially accepted to Mensa. She comes off as... a lot. Certainly more than I could handle in a podcast format, or would care to at any rate.

I mean, you joke, but he’s been going on about that audio since the PS4 presentation in 2013.

Technically, it means the two consoles are closer than any two competitors in the console space have ever been before, and by a significant margin at that. In practice, it means that it’s close enough to the Xbox that neither console’s specs will be dragging down crossplatform games any time soon.

Where are these percentages coming from? If the TFLOP numbers are comparable (which they should be, seeing as it’s the same architecture) then the PS5 GPU is about 14% less powerful - at a higher actual speed, whatever that ends up meaning.

It’s got a much better SSD and I/O than the XSX, comparable CPU and RAM, and a slightly but not much worse GPU. Also banking on high end audio a lot, which - sure, OK. Cerny’s always loved him some audio.

It doesn’t matter how big the game is, it can take up the whole 800 GB drive if it wants to - the console has about 14 GB of game memory and a compressed load speed of about 7 GB per second. They can’t make a game load slower than about 2 seconds, because it runs out of memory.

See, this is the thing. Ubisoft has over the years borne the brunt of accusations that they’ve completely retreated into safe, nonthreatening, bland, ‘four-quadrants’ blockbuster design, and of course ‘The Ubisoft Game’ is a running joke. Their microtransactions are as bad or worse than many other companies.

Your support is appreciated in this difficult time.

I’d venture that Microsoft, having been outplayed by Sony at the start of the generation, released X1X as a bit of a gamble and then saw excellent sales numbers. This was sufficient assurance that if they go balls out with the next gen machine their consumers will be there to buy it.