No implication of rape at all- just rigorous ass play. I have a quiet space and tissues in case you need to cry about it, though.
No implication of rape at all- just rigorous ass play. I have a quiet space and tissues in case you need to cry about it, though.
I'm gonna say it- this is fucking GAAAAAAAAAAAAAAAAAAAAY
The OOT original is simple and beautiful. I wish I scored one. I have the ALBW and MM editions as well as the MH4U edition. They’re all gorgeous and get played constantly. I’m never low on battery.
Not Super Mario RPG- it was in Paper Mario and the Mario & Luigi series.
It is my guess at this point that the NX is indeed an OS- and will have multiple devices that can utilize it. There will be a console, handheld and phone that all function off the same software and digital market so you can game as you please regardless of your hardware preference. I’m guessing devices will seamlessly…
I trust Nintendo with their designs enough at this point never to worry at all. I will say, however, that a screen that tapers to oval at both sides is nothing but an awkwardly obscured view. I also can't see Nintendo ever placing control mechanisms, whether tactile or touch, in the actual viewing field of the screen.…
I think there’s a tinge of deliberate orchestration here. While a company like Nintendo, a decade ago, could show you a single image of a game and keep your attention whetted a full year off it, gaming news has less impact now than it used to. Mix that with the shorter attention spans that the elder of us have adopted…
All of my tablets, computers and even my PSP emulate SNES games wonderfully, but not PERFECTLY. Understand how difficult that is. Nintendo, for all of their alleged faults, don’t often release software with hiccups and crashes.
Heh heh- crazy when you type “only” before “400 hours”, right? I remember being amazed when dumping 50-70 into SNES RPGs, and the 200 I poured into at least one of each Pokemon generation. MH games alone get a player more than their money’s worth out of the cartridge AND the system.
I have to force myself TO take MH breaks, ha ha. I logged 600 hours in MH3U and over 1200 on MH4U. Luckily MHX(Generations) plays a bit differently. Not enough to stave fatigue, but hopefully you're rejuvenated by summer.
I'm actually pretty excited about everything for 3DS they've announced. MHX is phenomenal if you like the series. A free amiibo game is a cool bonus. SNES on 3DS is nothing but good. Kirby games are simple, but always fun. I feel like the only way I could be disappointed by random good news on a random day in March is…
I literally JUST imported a Jap N3DS and MHX last week. Not really sorry- the game is legit, and I'll still buy the western version.
As somebody who had MHFU on PSP and also played it dual analog on the Vita, I respectfully disagree. Even MH3U played better on 3DS in my opinion. The N3DS is the perfect home for the MH franchise. Besides, I’m sure Crapcom is unwilling to put the effort and expense into developing a new gen graphics engine when the…
......he said the day Mega Man Legacy Collection hit the shelves. I honestly don’t mind spending on games to play on new systems- especially handhelds. I’ve owned Mega Man 2 about 100 times and I’ll buy it again in the future, I’m almost positive. It’s like furnishing a new house in a way reminiscent of your prior…
My grandmother turned 97 in America last week....... oh, no she didn't- she's dead.
I can tell you the game wasn't good. I rarely sell games, but I sold that badboy two weeks ago. It just felt uninspired from every angle- more childish than Pokemon with a fraction of the charm or depth.
Well with Apple, they kinda go against a standard for gamepads, leaving little to no reason for devs to waste the time programming the option. With Android, even without a standard, the OS is so open that you can easily download apps for keymapping and such. I blame Apple whether or not the devs decided not to. My…
I can't seem to get my gamepad to work with it- or the in-game options are just too vague. Also, iPhone.
I played last night with virtual controls, and they hold up. In SoM, the control stick was dynamic with where your thumb started on the screen, making it much more usable than a static placement that your thumb can miss easily. They implemented the same idea in AoM and it works so well.