Kenshi_Ryden
Kenshi_Ryden
Kenshi_Ryden

Yeah, that's what I originally figured. More recent posts, e.g. from Kotaku, have suggested that this is the case, too.

Am I the only one who's eagerly awaiting this generation's multiplat games on next gen?

This is twisting my mind.

There are obviously degrees to this issue man.

Yeah, that was offensive and presumptuous. I write for a decently sized gaming website, get paid several grand a year to run a website for a university (that is, I'm its editor and manager), and it is obviously inconsistent income, so I float myself using a market research job, interviewing people. I literally just

I just finished a Masters degree in linguistics- and I write a little bit about it. My full time job is as a writer, though. Criticism, fiction, journalism.

Wrong. And that is the only article that says so. And it's from March.

And I'm a linguist. You understood what he meant, therefore the misspelling didn't matter. The point of language is to be understood- idiosyncrasies of spelling or pronounciation are completely irrelevant; there's no "bad" language, just "understood" or "misunderstood" language.

In terms of story, yes.

I feel exactly the same way! God, it's good to hear someone on the level.

It's the same game. There's only one game: MGSV: Phantom Pain.

3 definitely disproves what you just said.

Yeah that's it. Ground Zeroes is the prologue (like Tanker Incident or Operation Virtuous Mission). Phantom Pain is the main event, the buld of the game (like Big Shell or Operation Snake Eater.)

Don't pick on his misspelling. You knew what he meant. That's petty. Address the content of his comment.

The whole thing's an exploration of trauma!

It has haptic feedback- that simulates the tactile feedback. It rumbles and pushes back depending on the game and what you do, so it feels like a tangible heavy thing.

A lot of those titles are fairly old, and have been copied countless times since. I think that's what he's referring to.

Good point- I remember playing Assassins Creed 3 for a while, then when I came back to play Uncharted 2 or 3 for some reason or another, the inability to climb just any surface was so absolutely offputting. Considering that half the stuff in the environment looks utterly climbable.

It's an honour to speak to a #livinglegend

I've got much bigger beef with Assassin's Creed doing that shit. Uncharted magnetises you a little to the environment, but I forgive it because I found it quite easily predictable. Infamous does it badly, but Assassin's Creed is just insane. You can't make any moves without the game magnetizing you to some nearby