*Objectively
*Objectively
Pity, the rest of his comment was really sensible, despite his hyperbole to begin with. People play the games for pure fun; as ITATTRACTS said, to unwind and to blow of steam. The open world and it's dynamic simulation (GTAIV simulation is the most physically dynamic situation to date, in all of gaming) allows for a…
It's one of the strengths of the medium. It's not the only strength.
I don't disagree with you, and I'm definitely not an "entitled jerk". I agree with you. It's obviously a reprehensible thing to do. I only pirate things I definitely wouldn't pay money for (e.g. shitty hollywood movies which are barely worth one's time) or things I can't buy myself (e.g. foreign games or movies…
Stealing a product physically isn't the same as stealing a product by downloading it. You steal something physical- you reduce someone else's chance of using it or getting it. It destroys the overall numbers. You steal something digital? It's infinite. If you couldn't afford it in the first place, you aren't "taking"…
Doesn't this argument fall down because downloadable media is infinite?
But say they never had the money, yet they wanted to experience the product. There was never going to be a sale in the first place- there still isn't a sale, but the person still gets to enjoy the product.
Initially your tone suggested it was canonical fact that he should be like that- fair enough if it's more opinion. But the fact is that Arkham is it's own universe, and Conroy has acted Batman slightly differently to how he did it in TAS. In Asylum and City we haven't seen him in Bruce mode properly, especially around…
We're not talking about Rorschach here. In Batman canon, it doesn't matter what voice he uses. And while the Arkham games have been loosely based on TAS (which is what you're saying it's should follow?), they are also loosely based on a shitton of the comic series' which were nothing to do with TAS.
The singleplayer modes? I wholeheartedly agree.
They also eventually added a "Pacifist" difficulty for the free roam, I think. So that players couldn't attack other players, only NPC's. I imagine that option will be in by default for GTA Online.
You can "insure" cars fo a small fee, so that if anything happens to it you get it back again easily.
When you buy it you keep it, forever. Just like singleplayer mode.
You should probably keep an eye out for the next MGS game. The MGS series have always been brilliant for that level of detail- and the fact that the next one is open world leaves me feeling it'll probably be significantly better than Assassin's Creed for open world assassin-adventure stealth romping. And the level of…
You can't possibly call the AI bad. The other stuff is opinion, and I can see how you could think that. But the AI? On Uncharted 2's Crushing, and on Survival Co-op mode, they are unbelievably resourceful, strategic, and skilled. More so than almost any game I've ever played.
That's pretty easy to explain, surely? It's just like the "modern music in 1912" thing- different people experimenting with tears have found books or heard music from the future through the tears. The tears cross time as well as space.
I can definitely empathise with your standpoint.
It's, for lack of a better word, tragic that that's your mindset. But totally fair enough if you like living your life that way. I ain't gonna try and change it. Thanks for thinking about it.
Goddamnit, I wrote a big, nice, clear explanation about it, then we had a power cut due to some uncharacteristic storms (in Scotland here) and I lost it all.
You're missing the point that you can complete whole missions without shooting a bullet. You can just ferry friends around in a jeep. Plan strikes from the home base. Be one of five men who crew a tank- and you're only job is to watch out the top and tell them where to go (the commander.)