Kenshi_Ryden
Kenshi_Ryden
Kenshi_Ryden

I know, fuck. Fuck. I still can't really come to terms with it.

"The Snake Eater of this generation" YES! YES! YES!

First four hours are a slow burn, dude. Wait until the 4-5 hour mark, then it opens up and is nearly non stop gameplay until hour 14.

This is totally fair enough- but The Last Of Us is about 12 hours gameplay to two hours cutscene. This video includes a bunch of the slow, atmospheric gameplay- but this is positively a game game, not a movie game like Uncharted. You should definitely play it if you actually like playing things.

There's no hidden enemy type- the fourth type is the bloater. They keep that under wraps until the bit with Bill where you encounter it.

He meant to comment on the conversation immediately before, wondering what the fourth enemy type is :)

The Last Of Us is not movie like. This video is cutting out about 8 hours of pure, straight action gameplay, which is fucking great, and while it, indeed, looks cinematic, it functions unbelievably well as a game itself. I'd compare it to MGS3 or RDR. It lifts a lot of stylistic themes from movies, but this is not a

The Last Of Us is not an 'overpriced, marginally interactive film,' and its gameplay trumps all of the cutscenes, which make up about two or three hours (At the very most) of a nearly fifteen hour experience.

Um, please play the game yourself. Sure, it's at least 14 hours, maybe more if you really spend time on it. And on Survival difficulty it will probably a fair chunk longer. And the combat encounters are incredibly replayable, so you could probably get twice the game out of that.

I'd say it's worth paying them £40 to support their crafting one of the best games of all time, so that they can go on to make more masterful works.

This is great. I'd like to use it in arguments with people. Have you got a reference at all, mate?

Yeah, that's some good work dude.

Yeah, it takes a lot of effort frankly. It's a hard game, and in a very different way to Demon's/Dark Souls. That's a bummer about being used to shooting games and killing all the enemies. You really have to forget about that. Treat it almost like real life, that you'll be as safe as possible. (I often start "one life

Ah, I think the gameplay is definitely amazing enough to be replayable, I'm still finding different shit happening every time, especially on harder difficulties. But to each his own!

The game's at least 15 hours long. Don't worry about that!

You joking? Not only is the game about 16 hours long, if you play it to explore everything, but almost every combat encounter is huge and incredibly dynamic.

Clickers make up maybe 20% of the enemies in the game, and if you're relying on shooting to beat the encounters, frankly, you're playing it wrong. You should be using stealth, using distraction items (bricks/bottles), improvising bombs and molotovs and making sure you constantly explore (even mid-fight) to find

I'm really sorry, but it's not that.

Nobody answered what you said at all, sigh.

I couldn't disagree more. I found the realism of it unbelievably immersive; barring the player character's unrealistic propensity to absorb bullets, I found the stealth, the combat, the improvisational quality of it, unbelievably compelling.