Kenshi_Ryden
Kenshi_Ryden
Kenshi_Ryden

Fair point on trinary, however I find the ability fight enemies in horror games usually removes the tension and fear they might instill. Your example was in SS where you would have to test the waters with enemies: unlike SS, in most horror games there isn't much "testing" and there wouldn't be in Amnesia. There's no

It better have her... Period.

It better have her period? Ugh.

The argument that the gameplay in Amnesia is binary is redundant: if you could fight enemies in it the gameplay would still be binary. Fight them, or don't. (Death or hiding, the end result doesn't make too much of a difference, if anything, death is the more boring from a gameplay and player experience perspective).

Time to nut up or shut up.

What Dead Space is to Amnesia, sour cream is to ghost chili.

Good stuff. Luke pretty much says this in the article though; that it's a shell for a previous site (which suggests it could be illegitimate).

Yeah I still liked the article, that just made me very disappoint.

Yeah, it was a good idea, just over my head. No doubt over a few others' heads too, but not many. In retrospect, I was probably disappointed from being wrapped up in the hope it was a genuine word-on-the-street exclusive. But oh, well.

Google-held history means if you go on a friends, or a public computer, and log-in, your search history will show up. It's your history stored online, on Googles servers. Local history is saved only on your computer, from any browser you use.

Ico/ SotC is stunning.

And the prize for most misleading article promise goes to...

I find that if I completely ignore this restructuring, it's like nothing has changed at all. I still just slide through the bar on the right looking for anything that interests me.

A previous article states that the issue with the game is that, basically, the AI is too ambitious. I imagine simulating a huge, autonomous cat-bird creature can't be easy, especially when the player will be interacting with it so meticulously. Like a giant, high-definition, clever Tamagochi. I'd make an educated

Your weak link is that their previous two games weren't just great, but masterpieces in more ways than one. That has never, and unfortunately probably never will be applied to 3D Realms (or derivatives). The fact that the Last Guardian is still under the creative direction of Fumito Ueda, same for Ico and SotC,

Graphics are not the problem that Team Ico are having with the game: in a previous article it's said that the level of AI and character are proving to be issues. I'm pretty certain the Griffin-thing is basically like a giant, super-interactive Tamagochi with freedom to do what it wants. Doesn't sound easy to make,

From the article it's more suggested that the reason for the long development is how ambitious the AI and character simulations are in the game. It's not that they're just adding development time with no direction in order to try and make the whole game better; everything is planned, and has been from the start, it's

But... Solid Snake didn't die? He fired his gun, and we saw him again, it had misfired or something. He was sitting there holding it, absolutely fine, looking pissed off. That was the last moment of MGS4.

See what MoldyClay said: there's a decent-sized (for DLC) storymode (that I think'll be better than Alan Wake 1, considering how much Remedy will have learned), and an Arcade mode that looks very, very well designed.

Good call, I reckon it'll be more 'Arcade Action' modes under that option on the main menu. When he chooses that you have to choose 'Fight 'Till Dawn', which suggests there'll be more options to choose from later.