Kenshi_Ryden
Kenshi_Ryden
Kenshi_Ryden

'Sounds more like they are doing a "Hmmmmm people dont seem interested in our reboot because we have taken a game, decided to reboot it and make it absolutely nothing like the original outside of the game........maybe we should also do another game with the name and actually make it like the game its named after and

Well, Max Payne 3 and GTAV are using the same engine as RDR, GTAIV and Rockstar Table Tennis. While RDR and GTAIV both have the shitty TPS aiming and unresponsive controls, Table Tennis was precise as shit, and in the RAGE engine, too (though yeah, it's a sports game).

Heh, good call, reread your post and noticed you never refuted what the Yankee said!

Ah it would make sense how you thought that re: 2. in your comment. Originally they didn't get McCaffery back. It was a chunk into development time when they got him I think; after uproar from the fans.

Well, Jamming is creative, so yeah that counts as creativity. You can't really "jam" in a game though.

I don't really understand how it was garbage.

The health system in the game is the same as the first two. Your health regenerates a tiny bit if you're under 20% or so, and aside from that you have to pop painkillers to get it back. You pick up bottles of painkillers, and consume one each time you use it. To pop one it takes a button press (probably B on 360 or O

It's James Caffery. Other Max Payne 3 articles (on Kotaku as well as other sites, and Rockstar's own) confirm this. Shouldn't be hard to find the evidence. Rockstar worked really hard to get original cast members back.

It's James Caffery. Other Max Payne 3 articles (on Kotaku as well as other sites, and Rockstar's own) confirm this. Shouldn't be hard to find the evidence. Rockstar worked really hard to get original cast members back.

Judging from the old games, it won't be. MP1 and 2 were notoriously difficult (though never impossible) on the Dead On Arrival difficulty.

The sharpness should be identical as it has 1:1 aiming, just like an FPS. This isn't like Uncharted or Gears where you run around with three-dimensional movement and a free camera, then get FPS aiming when you hold a button. In MP3 (like in 1 and 2) the aiming reticle is always at the center of the screen. Max's

That has nothing to do with 'sharpness'. They mean precision. Which the game achieves through having the same aiming system as an FPS: 1:1 aiming.

It's trying to be realistic. And if it's realistic, a person can't hold on to a girder with his full body weight on his hands forever. (Also, the bar doesn't decrease when he's stationary. That suggests it's not a frustrating time-limit based mechanic; more of a puzzler one where you can go back to the start if you've

Initially the game was going to take place immediately after the event; now I believe they said it take place months or years after. The guy has traveled from the West to East coast of the USA after the incident.

The reckoning behind that is that all the nice people wouldn't show themselves from fear you're aggressive, run away upon seeing you, or would have been killed already by the cutthroats. The idea is that when people get desperate, they get desperate. Read The Road and Dhalgren; both show apocalyptic scenarios that

Ico's great, and it's worth having both of them on the disc. The extras you get with them (that I don't think you get with the DL versions) are really worth it, too. Shadow of the Colossus is insane in HD.

What maps are in the pack? More UC2 ones?

I agree with warpwhistle; while MP1 and 2 weren't necessarily long games, they certainly weren't dull. I've replayed 2 about 4-5 times, so I've got more than my moneysworth out of it just because the gameplay is so fun and satisfying.

Excellent.

At least you'll get more revision time beforehand, hopefully. That's how I'm looking at this.