Kenshi_Ryden
Kenshi_Ryden
Kenshi_Ryden

... Not gonna watch the actual video?!

There is a secret room, it's been spread around quite a bit. Did you find it? It's under a sliding panel somewhere. I won't identify how to get to it in case you haven't yourself.

Yeah, naturally, so surely when people say it's as powerful as a 360, it means relatively as powerful as a 360. That's what I've always said; it's a goddamn seriously powerful machine for a handheld, and obviously not literally as powerful as a 360, but relatively as powerful as a 360 for a small machine. For output

But surely, by comparison, if you upped the screen size of a Vita to a standard TV size, and relatively upped the power of the machine to match the screen it's displaying on, it'd be around a 360's power? That's what I've been led to believe by a few articles.

Gameplay looks more dynamic (and probably better than) any Shinobi game I've ever heard of. Or played.

It's not that similar to AC; I recommend you really sit down and commit some time to Uncharted 2's singleplayer. It has a pretty slow beginning (the Istanbul stealth mission was a mistake on Naughty Dog's part imho), but honestly once you're about 1/3rd of the way into it (and it's extremely long) you won't be able to

Aaaaand the guy in this trailer is now in Eastenders. And was on Strictly Come Dancing or whatever. Offffff-puttiiiiingg.

I'm pretty sure the ice cube thing works as I've heard this before, and I'm sure I've seen it done on a TV show. It's something to do with the way the acids behave with temperature changes or something, and they solidify at higher temperatures, so they get sucked up to the ice and get all thick. Or something.

That's fair enough, I also don't agree that much with the 'two types of service' model, especially when the weighting for features seems so totally arbitrary.

That sounds fuckin' sexy bro. Never had a computer good enough to Obliv + Mods, but I'm definitely keeping this in mind for when I do.

They definitely deserve your money, especially as it won't be particularly much of your money. They're cheap as heck.

They said it's line of sight? So hopefully that means in 360 degrees, so if you walk into line of sight with someone who's using bullet time, you'll get bullet time'd too, but with slow aiming unlike their fast bullet-time aiming.

The best thing was in Thief: Deadly Shadows, if you fired a moss arrow at a person's face, it would rapidly cover their face, muffling them. No more cries for help.

"The anticipation of a scare is always scarier than the scare itself..."

He's an electro and house producer/ DJ. He used to be really good back when I listened to him a bit, but I haven't listened to him for years. There's a high chance he's mainstreamised. Generally listened to people who are niche into electro and house.

I'm not a dubstep fan, but there is some really good dubstep.

He usually does have a translator: looks like he was trying to push the boat out and reach his audience better. A good effort, I'd say, even if a bit flailing.

Liking the look of some new enemy types.

Remedy's fault was this: all the game mechanics were solid; but completely undeveloped. The combat in the first level is the same as it is at the end of the game. There are too few enemy types, and not enough layered factors in gameplay to make any emergence (and emergence is what makes ANY game great).