Kenshi_Ryden
Kenshi_Ryden
Kenshi_Ryden

Part of the appeal to me; there are plenty of open-world fantasy RPG's, very few open-world fantasy action games.

As well as playing it on PSP and PC, as said above, you can also play it on PS3.

I'm also a gargantuan MP1-2 fan. But I see no huge massive bad choices?

Ah, lovely. I knew jumping straight up conserved a little, but you still get tired fucking fast. Ta, man.

I'm pretty sure Rockstar aren't adding QTE's or perks; and regenerating health was already in Max Payne and Alan Wake.

You'll still play him in a black leather jacket in a snowy New York City. The game moves in time from directly after 2, to his present situation, years later. You play Max as he used to be, and how he has changed, throughout the game.

He's an NYC cop. Comes home to find drug-addled madmen have killed his wife and newborn baby (brutal scene). The rest of it is his downward spiral into emotional destruction, hallucinogenic madness, and the seedy criminal underworld. Dealing with conspiracies, corrupt cops and politicians, gangsters. It's far more

Apparently a significant slice of the development time was the studio just getting into the universe and the style. Superficially, this look is obviously different, more bright, more colour (but not repetitively); but in style, it's noire all the way.

He will have his hair at various points in the game. The story moves back and forth through the timeline, from just after 2 to years later (when he's all bald).

He leaves New York after events at the beginning of the game. Traumatic ones, apparently. From what I've read, it should make sense why he goes to Brazil and does what he does in the context of the story.

"Damnit, Max!

There's clearly noir and neo-noir themes in this trailer, but also very little action so we don't know if it'll be like John Woo's. You're judging the whole (probably) >10 hour game from 90 seconds.

He's not tough. He tends to fail a lot. And you can't possibly tell from 90 seconds of quick-cut cutscenes.

Damn straight.

Exactly. The editing, lighting, story, dialogue, all seem distinctly noir. A lot of it is just daytime, in a sunny place.

Gallantly Generic

I just got off the phone with consoles, and I'm pretty sure they don't mind.

N'Gai's a legend. He had a column before they released Edge's 4th redesign, and I'm pretty positive his column's gone now. You read Gamasutra? Pretty sure N'Gai works there. Gamasutra and Edge are my "serious" game journo fixes.

Now playing

Nobody. It's a road that you go... When you die.

Yeah, that's the other thing. Made by the team who did Bully, in co-operation with a couple of other Rockstar studios. Which is only a good thing.