Karpukula
TheKarpuk
Karpukula

I'm still left with so many questions! What led Samus to become a pinball? Why don't we discuss her strange partnership fighting alongside Pikachu? Why did she remain on the sidelines as Mother Brain attempted to destroy Captain N? I hope there's a Part III to answer my burning questions.

I think it's strange how many people want fame. Most people who get it end up exhausted quite quickly, and some never see any actual profit or success due to having fame. Only a true narcissist seems to thrive off that kind of attention long term.

I really really really hope they have a better fast travel system this time. The cabs helped in GTA 4, but I'd really like a Skyrim style means to get straight back to places I've already been to. At this point driving from point A to point B in these games feels a little too much like real commuting.

That doesn't make the the ideas here any fresher.

It's funny that the positioned the New 52 as a fresh take, and within two years they're pulling out the most beaten up, wheezing Superman trope of them all. The website Superdickery shows a lot of the comics where Superman is a flatout jerk, and it reminds me of how many damn times he's gone evil over the years.

I really do prefer Telltales' dramatic works over their humor-based games. As a fan of both Monkey Island and Sam and Max, I found their versions miserably unfunny for the most part. The Walking Dead actually surprised me when I started playing, because it created a genuine emotional impact. I hope they continue to

This is weirdly similar to a Goodreads email that went out telling people they were a part of the top 1% of reviewers. Is this a trend? Are sites now sending emails to tell their high traffic-makers how special they are?

I always remember an old man making me stare at a painting and explain my feelings about it for longer than felt necessary.

That's the only one I haven't played in the series. I loved Malcolm's Revenge, but the first game was downright mean. The gem puzzle that you more or less had to brute force with saving and reloading was ridiculous.

Why?: It's the swan song of the LucasArts adventure games, and a must play for any Tim Schafer fan who's come on board in the Double Fine era. It's artwork has aged much better than many 3D games, mostly because it had a keen aesthetic sense and relied more on a clever art style. The puzzles had a intuitiveness than

I'm still holding out for the game where you battle nothing but Michael Jackson Thriller style zombies. PvZ was on the right track, but they chickened out!

Monitors, because way more people care how the game looks than the options on their keyboard.

Right, and they're "walkers" in Walking Dead. As if humans in the 21st century wouldn't see a shambling, moaning former-human and go "ZOMBIE!" almost as a reflex. Silly creators.

It seems weird to me that they wouldn't at least have plans to release this on the 3DS. It seems like it'd be a nice fit there. It's not like the graphic fidelity would be prohibitive.

Finally got around to Last Of Us. I swear they make the first big zombie encounter extra hard to make sure you know to fear them.

I'll save my impressions of Broken Age for a separate post, but the short version is that the game is fascinating. It plays almost exactly like a classic Lucasarts-era adventure game (The dialogue text is even in the same font), but it looks like something else entirely. 2D mixed with 3D, with an otherworldly,

In this game you get to have a slap fight on a giant cannon.

My warface is just up beat-up vintage Nixon mask where the rubber is starting to rot in spots.

The Room ($2) | via Apps-aholic | Normally $5

Bubsy, because I like an underdog...errr.... cat.