I really hope it’s not Shepard in any form.
I really hope it’s not Shepard in any form.
It was mostly due to your condescending tone to the OP. Honestly, I don’t know why you bothered responding to him, because when you immediately attack him as a ‘bootlicker’, you’ve already ensured he won’t bother listening to your point (verified by his own later response). Going on the offensive in a conversation is…
Hoo boy, you complimented Ubisoft’s uConnect. You may want to change your name and go into witness protection.
There’s a pretty big difference between a game where a publisher opts not to release anywhere other than Steam, and where they are forbidden from doing so. EGS literally does the latter, whereas Steam has never done so.
That’s ridiculous. Of course monopolies aren’t inherently bad, they’re simply a designation without any inherent good or bad to them. The problem is that human nature gets in the way and once the monopoly is established, greed often takes over. It’s entirely possible to have an ethical monopoly in concept, though. For…
I think you’re arguing about the ‘free pass’ without knowing why those games are ‘exclusive’.
I played Total War Warhammer 3 on Gamepass last year and have the first one for free on Epic. Sure, it’s not the historical Total War series, but technically is part of it. Also, Total War Pharaoh is on Epic right now.
Stardock was definitely the first to market, not to mention TotalGaming.net and coin-to-key program. I remember buying Galactic Civilizations on Stardock before Half-Life 2 even launched. Even then, I also remember buying Disciples 2 and Hearts of Iron shortly after that and well before Valve offered Rag Doll Kung Fu.
I’m glad you raised Playstation, because it was originally going to be in my reply but I cut it for brevity.
I covered some of this in a different reply, but I think you’re conflating the Steam platform with the Steam store. The platform does no trade and generates no revenue, it can’t be a monopoly by definition.
You’re conflating the Steam platform with the Steam store. Steam keys activate on the Steam platform. The Steam platform does no trade and makes no revenue. The platform is funded exclusively by the store.
More stores are good
The thing about Epic’s strategy is it’s basically just applying the brick and mortar ‘get people in the door and try to catch their eye with an impulse buy’ tactic but applied to the digital space, but without consideration that customers don’t behave the same way in digital space as they do irl.
Maybe I’m missing something here, but this feels like it shouldn’t be allowed. If those people were actual BioWare employees, sure, but they’re not. They were employed by an outside company that contracted with BioWare.
Why does this “sound like hell”? I know Kotaku is quick to hate on anything that the Twitter Tech Bros talk about (I don’t blame ya lol), but to me this just seems like a tool to help developers? If we can cut through the monotony and boilerplate of development, or if we can use it as a tool to help inspire more…
I’ve been following Masahiro Ito on twitter. He’s worked on the first games and did the character designs and stuff. He’s said several times that peoples headcanon for Pyramid Head is complete BS. The other thing is that in the first one it’s snow, not ash, that’s falling. I believe the movie made it ash so that…
I’m actually surprised this was available to non-Xbox employees already. I kind of wonder if that was unintentional and they just noticed.
Glad they reversed the decision tho.
How out of touch are they that they didnt anticipate something like this?
It might have just been an excuse for the devs to be super horny, but it helped lead to the absolute brilliance that is the Ocelot model swap rain sequence...so I’m willing to give it a pass.
They should offer longer warning periods for 100+ hour games like P5R