Unfortunately, Rise of the Ronin’s open-world design feels as old as dirt. This is a game that’s all about chasing map markers.
Unfortunately, Rise of the Ronin’s open-world design feels as old as dirt. This is a game that’s all about chasing map markers.
Guess I’m in the same boat. To me, adding motion blur to a game running at a low framerate means I get to experience bad performance and bad image quality.
This isn’t surprising. Larian didn’t make any DLC for Divinity: Original Sin 1&2 either. In addition, they don’t own the BG IP so continuing to invest in it instead of their own IP doesn’t make much sense long-term. Finally, most people don’t even play single-player DLC so it’s not really worth making for most…
Was hoping this would be more of a remaster with balancing changes to make the gunplay less awful.
If you were expecting OW2's PvE to measure up to games like BG3, FF16 or DD2, I’m pretty sure you would have been disappointed.
Not that surprising. Unlike “core” games, mobile games need to be advertised in places where non-gamers will actually see them. TV, theaters, streaming services, buses, billboards, etc. That’s way more expensive than just putting a trailer on IGN.
L4D isn’t horde mode. It has linear levels where you’re trying to get from point A to point B while completing various tasks that block your progression.
To be fair, Riot’s spin-off program was a bit of a failure and has since been discontinued. However, the spinoffs were made by random third-party developers and had minimal marketing.
Maybe I’m just overestimating people’s expectations. Anecdotally, all of the tacked on PvE content I’ve experienced in PvP games has been thoroughly underwhelming so I have no idea why people would get excited by it in OW2.
Most of the people here are saying that they wanted a PvE mode for worldbuilding and character development. Horde mode doesn’t really lend itself to that. Was anyone actually satisfied with the PvE stuff they did release..?
Building a good PvP mode for a PvE game is easier than building a good PvE mode for a PvP game. That’s why, to the best of my recollection, nobody has ever made a good PvE mode for a PvP game.
Key difference is that those games were built for SP and MP from day one for retail games that cost $50-60. OW was not. Hence my claim that PvE would be tacked on and not meet the scope and quality expected of a full-fledged SP/co-op game.
It’s not really a bold take at all. When was the last time a PvE mode added to a PvP game was in any way comparable to a full-fledged SP/co-op standalone game? I can’t think of a single one.
What’s up with The Quarry being console-only? I thought we were past that. It happened with Dead Island 2 as well but I’m hoping that’s only because of the EGS exclusivity deal and that it’ll be added to PC GP in April when said deal expires.
I feel like everyone is severely overestimating the scope and quality of this PvE mode. This would not be akin to a proper single-player/co-op game. It would be closer to a bot match with some half-assed cutscenes thrown in.
Are you suggesting that a tacked on PvE mode would provide the same experience as a standalone game built specifically for solo/co-op play? I certainly hope not as that would be silly. People want an epic, cinematic, story-driven experience. A half-assed PvE mode shoehorned into a PvP game isn’t going to provide that.
I agree. They want a proper, story-driven single-player/co-op game, not some tacked on PvE mode to an otherwise PvP game.
They made OW2 to renew interest in the IP and increase potential monetization by going F2P. Sequels generate far more hype than updates and microtransactions are far more profitable than single game purchases.
OW2 is F2P so I’m not sure what you were going to buy. Realistically, what would have happened is that you would have tried the PvE mode, realized that it’s not actually the full-fledged PvE experience you had hoped for, then just gone back to playing games specifically designed for PvE.
OW2 was designed from the ground up for PvP. The movement, abilities, weapons, level design, etc, were built for PvP. Tacking on a PvE mode isn’t going to satisfy PvE players or PvP players.