Jerykk
Jerykk
Jerykk

Freakin Nintendo.

and probably should

Wow, that’s certainly more absurd and nauseating than, say, this ad that suggests shooting N64 devs...

Nightdive games being too modern? That is said with the complete ignorance of their output, like the first System Shock which included mouse look unlike the original game.

It’s still the Holiday season. You should know this. The second Halloween is over, it’s Christmas time. You think Spiderman isn’t going to have a boost in sales in December?

My artist choice is not to vomit when I turn the camera. If you wanna choreograph your cutscenes at a particular framerate where you can Hollywood your shots to accommodate the low framerate, go for it, but in open gameplay with a 3D camera that’s dogshit.

I think the only charitable read would be that maybe Konami is focusing more of their efforts on a proper, MGS4 port, seeing that it’s never been ported to anything.

Absolutely nothing should be locked at 30 FPS, ever. I get the lift on a game from that era which likely has a ton of logic that’s leaning on the render loop for timing would be considerable, but that’s an excuse, not a justification.

I worked for Konami back in 2005 for 2 months. Half assing everything is putting it nicely.

Let’s see right now Microsoft has had that attitude with a lot of studios, Like when they picked up Double Fine while they were hurting for money making Psychonauts 2. Tim Schafer said they were told to just make the game they want and got no pressure.

Some studios are starting to realize that crunch is bad and

I would say the licensed game industry died long before Fortnite started doing those events, like a decade beforehand. And while it is true that the licensed game could be a way to keep bills paid while working on other projects, my anecdotal experience was more along the lines of licensed games acting more as a black

People just need to admit that there’s some supremely evil people on both sides of the conflict. Hamas are pieces of shit but quite frankly so is the state of Israel. The west has given them a free pass for far too long because they don’t want to be seen as anti-semetic but the state of Israel should not represent

I think you’ve missed my point. The myth isn’t whether Game Pass reduces regular sales - obviously it does, that was never in question. The myth is whether releasing your game on Game Pass is financially worse for you, eg. because the amount of money you get from a Game Pass impression is substantially less than from

I think it’s a safe bet that indie games do get cannibalised more, even if only for the risk factor

It takes a few extra steps, but you can run most mods on the Game Pass version. The main exception is the script extender, since it uses a modified executable which is handled differently on Game Pass.

“Low rent” would suggest that this is some $5-10 trifle that’s intended to be poorly crafted, dumb fun. This game is retailing at $40- while certainly not AAA territory anymore- it is no small sum. Nobody should be happy that this game ‘exists’ at this price point.

This is sad. We had better giant enemy crab fights way back in 2006. Kong can’t even flip them over for massive damage.

Asobo is very clear about it. They didn’t make this.

I mean if you just play main/faction quests you level up far faster than anything else, you also make much more money, all while doing much more interesting content. I think I played pretty free form up until level 21, then I plowed into the main quest right till its end point, did UC Vangaurd, UC Sysdef, that one

Everything you listed is skill based, which is genuinely rewarding when you pull it off. Grinding XP isn’t. A good RPG can use XP scaling to signal what areas shouldn’t be explored yet, and gradually introduce game mechanics that have to be understood and combined, but if XP is just used to force grinding or