Jerykk
Jerykk
Jerykk

Can’t wait. My first experience with Zero Dawn was on PC with KBM, and while I enjoyed Forbidden West, I really detested playing on controller. Excited to actually be able to aim and do inventory management in this game.

This biggest difference, which this article bizarrely doesn’t even mention, and the only reason expensive games even get made is that sales have also gone up by like 100x since the 1980s, especially of games outside a few extremely “essential” ones.

Preach! Exploration is a total tedious pain. It’s ironic that the entire theme of the game is literal exploration. Want to explore in a previous Bethesda game? Just set off in any direction and you're bound to find something unique and interesting in a couple minutes. 

But if you’re just selling on Steam, distributing something digitally is for all intents and purposes a big fat zero in the expenses column.

Your brick and mortar retailer took a cut, Steam takes a cut, that’s more or a less a wash, but all the upfront costs before you get your plastic on the shelf with retail don’t

These are not prices being absorbed by most publishers. These are included in the platform cuts, which are not substantially different than the price of shelf space at brick and mortar retailers. If they are directly absorbing those costs, they have a 0% retailer overhead because they’re selling directly, which also

I’m just here to laugh at that fucking $70 usb-c cable. Apple fans are more gullible than audiophiles when it comes to snake oil accessories lol

I can’t imagine playing a game like this with touch controls. 

I mean...yeah, you own these because you have a PS5, and you were probably playing the PS4 pretty well before then. This is only for brand new PS5 sales. All the hardcore people bought the console 1-3 years ago. This is for people who are interested, but need a little incentive to buy, and honestly, only the bottom 2

Only bad for shitty large devs. It’s great for gamers and allows people to take a chance on games they otherwise wouldn’t have, had they needed to pay for it directly.

Your argument was that remakes of PS1 games can’t run at higher than their original FPS targets because it breaks the game physics or other issues arise. I pointed out that this is clearly not true and you muttered something about 20 years of work and then said ‘no voice acting’ apropos of nothing at all, which I also

Now playing

just a little upscaling would have gone a long way. i think their statement is misleading and the game will render with a normal internal resolution. but look how good it can look with just some upscaling!

It’s a REMASTER.  They can re do the whole damn game in 60fps.  Not impossible by any means.  Just a lot of time and money.  

He’s not saying anything about MS being a hero, and he’s not calling the retail stores bad, he’s saying that AAA publishers were overly reliant on the moat they built of dominating game sales by dominating shelf space in retail stores (which is something game companies pay for), and didn’t figure out how to keep that

The very first result for ‘FF7 PC voice acting mod’ is a fully voice acted version of the game.

There are numerous mods for FF7PC that make the battles 60FPS and it looks and works great.

I feel like Pentiment is a good example of a game that might not have been able to be made without Game Pass making it financially viable, and something that we’d be worse off if it never existed. It’s probably not going to happen with Pentiment specifically, but if a studio comes up with a mid-budget hit via Gamepass

It’s a remaster....they can code in 60fps without doubling the game speed.  The issue is that it’s not the 90's and early aughts and we’ve been able to run faster than a jittery mess for fucking DECADES now.  

One of the least consumer/union friendly companies is now owned by one of the most.

The problem is Starfield isn’t like previous Bethsoft games - you can’t go off and experience the vast open world because there isn’t one. Instead there are procedurally generated wastelands with random waypoints like “Cave”, “Life Signs”, “Structure”, “Cave”, and “Structure.”

Take away the fun and excitement of actually just exploring from a Bethesda game, and all you’re left with is archaic mechanics, bland story, subpar quests, and poorly written characters. The designers removed the only thing their renowned for... building fun worlds to explore.