Jerykk
Jerykk
Jerykk

I believe the word you’re looking for is “overrated.” I’m playing HZD now on PC for the first time and I’m not really understanding all the hype. Yeah, the hunting stuff is pretty cool with the locational damage and all but everything else is mediocre at best. Quest design is super formulaic. Open-world design is

Sure. Look at the countries that have attempted some form of socialism: China, Russia, North Korea, Cuba, Vietnam, etc. Now compare their average QoL to those of capitalist countries: U.S.A., France, Switzerland, Germany, England, etc.

Compared to other economic systems, pretty much. When you look at overall quality-of-life for the majority of the population, capitalism just works better than socialism or any other system I know of. If you can provide any specific real-world counter-examples, please do.

Exclusives are good for user acquisition (i.e. getting people to try your product/service in the first place). Once they’ve been acquired, however, you need something else to retain them because exclusives aren’t released often enough to sustain interest. That’s where multiplatform games come in.

Again, the vast majority of console games are multiplatform and the most popular games (e.g. CoD, Fortnite, FIFA, Madden) are multiplatform. As such, it’s reasonable to assume that multiplatform games, not exclusives, are the primary retention factor for console users.

They’re both platforms that rely heavily on third-party software distribution. Consoles have a significantly higher entry cost, which makes user acquisition more difficult but retention easier (due to the sunken cost fallacy). However, if you’re already the market leader (which Sony is), user acquisition is less of an

But again, exclusives aren’t necessarily going to convert non-PS5 gamers into PS5 gamers. If I prefer PC gaming, I’m not going to play multiplatform games on PS5 and exclusives won’t change that. That’s why exclusives aren’t a good way to get people to spend money in your ecosystem. Exclusives are for user

To be fair, anyone holding their breath for a Bloodborne remaster on any platform is likely dead by now.

I’m guessing the fired talent were working on unannounced projects that weren’t Wolverine or Spider-Man 3. If you’re working on a game that hasn’t been announced and is still in preproduction, you’re first in line to get cut when big layoffs happen.

The problem is that exclusives don’t actually get people to buy other games on your platform. See EGS. They’ve spent millions on exclusives, giveaways, etc, to acquire more users but their third-party revenue has actually dropped over time.

Not always. I doubt Days Gone, Returnal and Sackboy: A Big Adventure will ever see sequels. Uncharted and Ratchet & Clank are going to get new sequels anytime soon either.

That still relies on factors outside of the company’s control, though (i.e. consumers actually buying the product). Laying people off is a guaranteed way to increase quarterly profits and free up cash.

The game was capped at 30 FPS (which it struggled to maintain) and 720p internal render resolution. Those might have been acceptable 20 years ago but in 2024, not so much. The game looks and runs poorly by modern technical standards even when using PS5 backwards compatibility. In addition, the game was never released

What remasters has Sony charged $70 for? TLOU2 PS5 is $50 and a $10 upgrade if you own the PS4 version. Bloodborne Complete Edition is $35 on PS4. If all the PS5/PC version did was increase the framerate and image quality, $40 would be an easy sell for Souls fans.

It was low budget because it was an extremely niche game. That doesn’t mean it was bad. In fact, I enjoyed it quite a bit. I like adventure games, I like RPGs and I like murder mysteries so this was right up my alley.

True, but according to Miyazaki, it’s Sony that’s holding this back. This is also a much less complicated situation compared to Goldeneye. Bloodborne isn’t a licensed game, FromSoftware is an independent studio and Sony owns to the rights to the IP. If Sony wanted to remaster the game but didn’t own the source code

It’s amazing how many people confuse “remaster” with “remake.” A remaster just enhances existing code and assets. A remake starts from scratch. The PS5 Demon’s Souls is a remake, not a remaster. A remaster would be something like the recent TR collection (though even that was more substantial than the average

Except this wasn’t the CEO. This was the director of subscriptions. Obviously he wants more people to sub to Ubisoft+ because his job depends on that. However, even he is still saying that giving players the option is better.

I’m still baffled by Sony’s handling of Bloodborne. They own the IP and the source code and assets. All they need to do is hire a few programmers and a UX designer work on remasters for PS5 and PC. It could be finished in a matter of months.

Whoops, I confused you for YesThatTeach since you seem to share the same opinion. If you’re going argue to capitalism as a whole has led to reduced quality in music and film, that’s an incredibly broad claim. Capitalism has been around before the music and film industries even existed. The music and movies that make