People often say “underrated” when they actually mean “overlooked.” In other words, the game didn’t receive the mainstream recognition or success some people thought it deserved.
People often say “underrated” when they actually mean “overlooked.” In other words, the game didn’t receive the mainstream recognition or success some people thought it deserved.
Sony sells PC hardware? That’s news to me. MS doesn’t sell hardware either (unless you count Xbox gamepads that also happen to be compatible with PC).
It’s more than just graphics if you’re buying pre-made buildings like TDB did. That affects level design as well since the layout of the buildings is predefined.
You do realize Spider-Man, Uncharted, The Last of Us and God of War have also been ported to PC, right? It’s not like Sony is only porting the less popular IPs.
If your game is 99% pre-made assets then yeah, that’s going to be a tough sell. Your game will be viewed as nothing more than an asset flip and that’s a technically accurate description if you bought the majority of the game from an asset store.
Do Twitch and Discord really count as game layoffs? “Just Chatting” is consistently the most popular category and has nothing to do with games. Discord is just a chat app/site.
You could say the same for Xbox and PS but MS and Sony are still porting their games to PC.
Upscaling doesn’t look anywhere near as good as native 4K. HDR is only available with the 4K streams too.
The fact that you have to pay $23 for 4k streams is dumb as hell.
Now I’m curious as to how well an actual Pokémon game would sell on Steam. Maybe Nintendo will see this and think “maybe we should port our games to other platforms...”
I don’t have a problem with cutscenes. I enjoyed the various Telltale games, for example. The problem is with the pacing and frequency of Yakuza’s cutscenes. You have like 1 minute of gameplay (which usually consists of just running from point A to point B), then a 5-10 minute cutscene of people talking.
I think it’s more a matter of how pre-made assets are used. Nobody really cares if generic props (trash cans, furniture, signs, etc) are pre-made. Same goes for trees, bushes and other flora. However, when key assets (e.g. characters and environments) are pre-made, that raises some red flags as to the capabilities of…
Huh, that’s a lot more than I would have thought. Mostly looks limited to environment art, though, which makes sense. A small team doesn’t really have the resources to handcraft an urban open-world game with AAA production values.
The game is apparently still in alpha which is basically the polish pass. It’s possible that this stuff just hasn’t gone through that yet. They specifically mentioned Vermintide as reference in a recent interview so they at least have a good target for quality.
You’re preaching to the choir. I’ve been a primarily PC gamer for like 20+ years.
Youngblood had the weakest writing of the set, so probably not. The New Order, The Old Blood and The New Colossus would be much better examples.
Both games received a lot of acclaim for their writing. Really, both games are easy contenders for having the best villains in any game ever.
It’s not the tedious stuff that turns off some people. Most games are very repetitive. It’s the lack of narrative and cinematic presentation that turns people off. Wrap that stuff around the tedious activities and suddenly your game becomes appealing to a broader audience.
The appeal comes from the progression. You start with nothing and build your way up to having badass weapons and armor and majestic castles and stuff.
Source? I haven’t heard that most of their assets were purchased.