Jerykk
Jerykk
Jerykk

When it comes to business opinions, I generally take small indie developers with a grain of salt. These are the same people arguing that 30% is too high of a revenue split, even though platforms like Steam typically increase your revenue by over 1000%. If stolen keys really are such a huge issue for small indie devs,

As far as I know, the second collection is already in development so whether or not you buy this one is largely irrelevant. We already know that Konami is going to put as little effort into it as possible too. In the unlikely event that the MGS4 port is actually good, then and only then does it make sense to pay for

My position is that I don’t find AI generated art to be problematic simply because it derives from existing art. People have repeatedly claimed that it’s problematic because it “steals” from existing human work but logically, you could make that claim about human art too. Everything we make is derived from things that

Yes, prohibiting customers from reselling keys would constitute unfair terms if bundle providers ever took unauthorized resellers to court. As you mentioned, the Redbox case isn’t exactly analogous because Disney is a megacorporation. Humble vs CDKeys/Eneba/etc would be on much more equal grounds.

It’s usually a combination of price and seller history. If it’s lower than all the other prices and the seller has zero sales and zero feedback, it’s very likely stolen. I’ve seen keys sold on Kinguin/G2Play for like a $1 when the average reseller price was $20. Those were obviously stolen. The listings disappear

I’ve had several keys revoked, ranging from obscure indie games to big AAA games. For example, I bought Tomb Raider 2013 from an authorized reseller. The transaction completed successfully, they sent me the key, I activated it, done. A few days later, I got an e-mail saying that the order was canceled because of an

Well, no, human art is also inherently derivative because it must always derive from things that already exist. For example, when deciding how a vampire should look, someone thought “they should look human so that they can blend in but they drink blood so they need a way to easily puncture the skin. I know! Let’s give

It would be comical if people weren’t actually buying this shit. You can play MGS1 on DuckStation and get a far superior experience compared to what Konami is charging $20 for.

By buying this product, you’re only supporting Konami’s shitty business practices. You shouldn’t buy bad products in the hopes that the company will use your money to make better products. It’s far more likely that the company will just continue shitting out bad products because people like you are buying them.

I think you’re confused. I’m not suggesting that anything be banned or enforced. I’m simply stating the fact that consolidation isn’t inherently bad, as proven by the numerous outcomes that were beneficial to developers and customers alike. Anecdotally, after the studio I worked for was acquired, I received multiple

It’s possible, though I doubt publishers would support unauthorized reselling because they want to control pricing. They can dictate the terms of pricing with authorized resellers. Not so much with unauthorized resellers.

Nonsense. The terms of sale of the bundle are a contract, you don’t get to claim its benefits and then decide the obligations you agreed to don’t apply to you any more. You got the price you got on the condition that it’s for personal use and can’t be resold.

Yes, your stance is that AI-generated art is inherently bad because it isn’t made by humans. Don’t get me wrong, it’s reasonable to be offended by AI when it puts human livelihoods at risk. That’s a perfectly acceptable moral stance to take. However, problems arise when you try to defend that stance from a logical

Tropes only exist because the human creation process is inherently derivative. Orcs are green and have tusks because that’s what artists see in their reference material. If you see a thousand images that portray orcs as green and with tusks, you’re probably going to draw a green orc with tusks. Same applies to AI.

I already explained where they get the keys from: bundles and regions where games are cheaper. I’m not sure where you got your info from but keys from bundles (charity or otherwise) can absolutely be resold. The terms of service might state otherwise but that condition doesn’t actually hold any legal merit (which is

I’d argue that the vast majority of commercial art isn’t deeply personal or human. It’s designed to make money and therefore caters to popular sentiment.

I’m pretty sure Bethesda/MS own those IPs now so the chances seem pretty decent. I wouldn’t be surprised if id was working on a new Heretic/Hexen game.

Seatbelts aren’t inherently good or bad. If a seatbelt causes harm, it is bad. If it saves someone’s life, it is good. Generalizations are pretty useless. For example, you can’t say that people are inherently good or bad. There are good people and there are bad people. Each person (or seat belt, in your example) needs

I’ve had this discussion about 50 times already so I’m pretty sure I know how this is going to go but can you elaborate on how the process of AI generated art is any different from that of human generated art? Art isn’t created in a vacuum. It’s derived from things the artist has experienced. That’s why elves always

Even in that context, it’s not a grift. It’s just a cost-cutting measure that results in a lower quality product. It would be equivalent to using artificial sweeteners instead of sugar in a drink or food.