Jerykk
Jerykk
Jerykk

He’s setting himself up for disappointment if he’s expecting Starfield to be the next Skyrim. He’ll be lucky if it’s the next Fallout 4.

Eh, films and TV shows regularly reveal behind the scenes stuff (e.g. sets, costumes, casting, etc) long before the first trailer ever releases and this doesn’t diminish their hype in any way. The gaming industry is just unusually secretive about everything.

If a game is camera-driven, that means the movement direction is camera relative. For such games, mouse is better than analog stick. It’s true that analog move speeds aren’t supported by keyboard but let’s be honest, analog move speed is pretty gimmicky. In 99% of games, there are only two speeds that actually matter:

If MS paid them $200m to put it on Xbox GP (and not PC GP), that would actually be a good deal for Larian. I doubt the Xbox version is going to sell over 5 million copies given its delayed release and Xbox’s small market share.

My  brain tells me that I should wait a year before picking up Rogue Trader because the game will be much more polished by then. But my heart wants to play it day one. :(

If they announce BG3 on GP, that would drum up a lot of hype. That seems a bit unlikely, though, given how well the game continues to sell on PC. It’s been in the top 10 sellers (usually top 5) since launch. I just don’t see Larian agreeing to put it on GP unless it was only Xbox GP (and not PC GP). I don’t think MS

Never really understood that view. If a game is camera-driven (e.g. shooters), it plays better with MKB because a mouse is much faster and more precise than an analog stick. Doesn’t matter if it’s first-person or third-person. Tomb Raider, Uncharted, God of War (the new ones), Ratchet & Clank, Days Gone, Last of Us,

I feel like you’re being intentionally dense. Again, both Sony and Discovery had to sign a contract for Discovery’s content to be distributed on PSN. That means they both had to agree to terms and conditions within said contract. As the company directly dealing with customers, it’s Sony’s responsibility to provide

It’s not that complicated. Contracts are written and signed for these deals. As the content provider, it’s Sony’s responsibility to specifically stipulate in the contract that if content licenses are revoked by the license owner, customers who have already purchased said content will still have access to it even if

Terms of service can be contested in court if they’re anti-consumer. Removing content that customers have directly purchased seems pretty anti-consumer.

Huh, that’s actually good news. Sabre has at least proven it can make solid AA games like World War Z, Evil Dead and the upcoming Space Marine 2. I’m much more confident in their ability to remake KOTOR.

I’m not holding out much hope for this. Aspyr isn’t known for much outside of straight ports and remaking KOTOR to meet modern standards is a pretty big task. For example, they’ll have to completely overhaul the combat system because the old one isn’t going to be received well these days.

When Sony signs contracts for licensed content, it’s their responsibility to ensure that their customers are protected should the license expire or get pulled. They need to specifically stipulate that customers will still be able to access the content they paid for.

They really should be taken to court for this. Licenses expiring is a common thing in digital distribution. The solution is to pull the licensed content from the store, not user libraries. That’s been the standard practice for games, I don’t see why it should be any different for movies or TV shows.

Fake currencies are such a flagrantly scummy monetization scheme. They’re very clearly designed to both obscure the actual cost of MTX while also forcing you to spend more money than you should need to. Developers and publishers should absolutely be called out for it.

Pleasant surprise, though a bit weird that they didn’t make these part of the 2.0 update. I figured that was going to be the last big update.

Yeah, even if you ignore the absurd premise, Megaton was just underwhelming from a visual standpoint. If you’re going for a ramshackle, post-apocalyptic aesthetic, Diamond City from FO4 is a much stronger example (and made much more sense from a narrative standpoint).

Nice to see that knocking someone out actually has a meaningfully different outcome than killing them now.

We don’t have any GP data so neither assumption can be verified.

Requiem still encouraged stealth due to resource scarcity. Combat was a viable fallback option but it felt like the game still wanted you to prioritize stealth in order to conserve resources. Dead Island 2 has guns but they aren’t the focus of the combat. Melee is the focus. The same was true of DI1, Dying Light, etc.