Jerykk
Jerykk
Jerykk

Surprised that Remnant 2 was added to GP so soon. Figured it would take at least a year. Though, I guess it coincides with the recently released DLC.

At this point, I’d rather they just make a smaller scale AA direct sequel to BG&E. Doesn’t need to be open-world, doesn’t need co-op, doesn’t need procedurally generated planets and cities, doesn’t need space travel. Just give me a nice, 20 hour single-player action/adventure with charming, stylized graphics for $40.

I’d argue that LoK actually has a higher chance of being revived than BG&E at this point. BG&E2 is basically vaporware and Embracer recently acquired the LoK IP so I imagine they’ll want to actually use it at some point.

I wouldn’t say Zelda is comparable to BG&E. For one, BG&E takes place primarily in urban environments with lots of NPCs. There are a lot of cutscenes with a lot of dialogue. BG&E also had photography as a system, stealth sections, boat sections, etc.

I’m not sure many people would consider walking to be gameplay unless it involves mechanical challenges (e.g. QWOP). Exploration could be considered gameplay, assuming there’s actually stuff to find outside of the beaten path and some degree of challenge to finding said stuff. If I see an icon on my compass/radar and

Fair enough, though, I’d still contend that there’s a correlation between budget and the traits you consider “indie.” Games with retro inspirations, for example, tend to be niche and therefore have lower budgets. Conversely, games with lower budgets can take more risks, allowing for more experimentation and variety.

Technically, GP subscribers are paying for every game on the service, including Starfield. We have no idea how many people are still playing the game on GP but I think it’s safe to assume that it’s more than zero, which means the Steam CCU numbers aren’t wholly representative of the game’s PC player base.

Fair enough, I may have been a bit too antagonistic in my response. I just get really annoyed when people praise Megaton or FO3's writing in general.

Pretty sure that’ll be the case. They want to get the game out before Christmas and they know they’ll likely win multiple awards at TGA so that’s the perfect time to release.

Again, you can have an unrealistic setting while still having logic. The premise of Megaton doesn’t make any sense even within the context of the game’s setting. As I already explained, humans are hurt by radiation and nuclear bombs in Fallout. They are fully aware of that (particularly if they started building

Logic? I’ve presented specific points that explain why the premise doesn’t make any sense. People have presented counter-points, which I’ve refuted. If you can’t refute my counter-argument, that means I have the stronger argument.

In general, games would be assigned categories based on their most prominent element. I’d put Plague Tale into the stealth category as that’s what you spend most of your time doing. If a game is perfectly split between different elements, I guess you’d just focus on the element the game is most known for. Trine 5, for

It’s really not since Skyrim PC was exclusive to Steam for years. That’s where the vast majority of PC players bought it before it eventually became available on GOG and GP.

Paper Please could be put under Simulation (since it’s simulating the daily life of a border immigration officer). Haven’t played Dave the Diver but from what I understand, you’re a sushi chef so that could go under simulation too. Never played Moss so have no idea what it would be.

Fallout 3's writing is terrible even in complete isolation. It doesn’t need to be compared to NV. I only did that because you made the dubious suggestion that because Fallout’s setting is unrealistic, it doesn’t need to be logical or coherent.

You can still have logic in an otherwise unrealistic setting. In Fallout, it’s well-established that radiation is bad for humans. That’s why radiation reduces your max health. It’s also established that nuclear explosions are bad for humans (hence the post-apocalyptic setting). Radiation being bad for humans + nuclear

That makes it even worse. What kind of idiots would build a town around an unexploded nuclear bomb three months after nuclear bombs destroyed everything around them? Those people would be well aware of what a nuclear bomb was and the dangers it posed. The whole “primitive cult worshipping ancient technology” excuse

So you’re admitting that you associate “indie” with the traits of games that have low budgets (small scope, simplistic presentation, experimental/innovative). That effectively means that you associate “indie” with low budget.

There’s no replay value because it’s designed for completionists. BGS didn’t want your choices to lock you out of content so they let you do every quest, max out every skill, etc, in a single playthrough. It’s the Elder Scrolls mentality. Some people prefer that but I prefer the BG3/Fallout approach where your choices

The main issue is that exploration has always been the best part of BGS’ games and it’s the worst part of Starfield. The focus on quantity over quality makes exploration unrewarding because the POIs are heavily recycled and actually traversing the planets is very tedious.