Inkmonkey
Inkmonkey
Inkmonkey

“Your argument seems to hinge on the fact that I’m in support of the 75/25 split the developers are giving to the modders. My instinct is to say that split isn’t fair... but I don’t know the numbers well enough to really have an opinion. I’m not an accountant or a game developer or a modder... I don’t know exactly how

All that build up for nothing. Just like other parts of naruto.

There is a freeloader problem in the modding community. That’s par for the course and I don’t know how you would fix that. But the modding community works off of each other. Modders contribute mods to the community, and the more people contribute, the more mods there are for everyone. By way of analogies, it’s more

I don’t quite understand people’s hate for what happened here... It gives modders a chance to make money doing what they love, if they choose so. Although far too huge a cut is taken by Steam - 75% is far too much - it could easily be adjusted. I’d say that a 10-15% cut taken by Steam would be plenty, and it’d leave

I don’t think there’s anything inherently wrong with the concept. There’s no reason that modders shouldn’t be compensated for the at times massive amount of work they put into their projects if they so choose. But that something like 75% cut Bethesda was asking for was absurd.

They’ve grown accustomed to getting free content. The vitriolic response to being asked to pay these hard working people for their time has been really gross.

I think modders have lost trust in players too, after all the harassment and death threats over the mere idea they might be due something for their tireless effort.

Donate options have been around since as long as modders have been around. No one actually donates though. Certainly not enough for even the most popular modders to do this full time.

Can understand why Valve/Bethesda would fold on this, but I’m fairly sure we’ll see other games support paid modding from the ground up in future.

I still think this was a good idea, ruined by the community.

Proud, really? This whole things has just reminded me that the gaming community as a whole is one of the most selfish and vitriolic communities on the web. Ask them to pay for content and they resort to harassment and death threats.

But the modders are just riding the coat tails of the game publishers. You can debate the split or if mods should be paid at all, but it’s disingenuous to pretend that the modders are doing all the work. No game, no mods. That is indisputable.

I don’t know if celebrating is the right response. Especially given how vulgar some of the attitudes and tactics were for those that opposed the paid mod scheme.

cool - this sends a nice clear message from gamers who just play things to gamers who are so passionate about their hobby they gain a level of professionalism at something related even at the expense of their health, well-being, free time and fiscal sanity.

I feel like this really isn’t so much of a clear cut victory as people are thinking. A lot of modders were in support of this and rightly so. That being said, it wasn’t implemented well nor given really any lead up/trial period to really work out the kinks.

If only gamers were this active and stubborn about things like preorders and DLC, maybe companies would stop trying to walk over us like we’re nothing.

Well, that escalated quickly.

I saw this coming as soon as the Kojima drama started making news, but this near-definite confirmation still feels like a punch to the gut. Goodbye again, my favorite video game franchise.

With Kojima’s mysterious departure I should have known this was going to die. There’s no way that Silent Hills will work without Del Toro and Kojima. If it does continue then we will get something entirely different, and likely not a good as what could have been.

Norman Reedus (the actor who plays Daryl) was attached to the project, yeah.