Inkmonkey
Inkmonkey
Inkmonkey

I’m honestly surprised that this glitch is still in the game. I wonder if Nintendo consciously left the glitch in because it’s kind of part of the Pokemon legacy, or if they just had to leave it in because they didn’t want to risk screwing up the coding or something. Although it’s possibly they just didn’t even think

I’d say go for X and Y over ORAS... ORAS has some new features, but it still suffers from a lot of the design flaws the original game had. It also feels a bit more... built for players who are at least somewhat experienced with Pokemon. The pokeradar thing and the base building are things that could appeal to people

Also, I’ve gotta argue against the claim that Blastoise has the worst Mega-evolution. At least his is something. Venusaur just mega-evolves into... a bigger Venusaur.

As a kid I took Charmander, though at the time I didn’t know what their final evolutions would be. However, I’m planning to go for Bulbasaur, partly because I just like his design most, and also because I’m kinda planning to replace him by late-game anyway.

I have to ask... why would you want the game to be exclusive to the New3DS? I feel like it would be disingenuous to the franchise to create a game that’s complex enough to need the additional processing power, and as a menu-based RPG there’s not really a logical way to integrate the additional control nub and the

I’m probably in a minority on this, but I’m going to miss Not Another Teen Movie. It’s somethign my wife and I would watch sometimes if we couldn’t really find anythign that interests us

lol yeah and fans keep on buying it. I dunno why... RE4 is just one of those games that they can re-release every other year and it will just sell.

I kind of feel like they’re really banking on players getting impatient and buying 6 and 5 to fill time until 4 comes out. I’m willing to bet that if they released 4 first there’s a solid number of gamers who would just buy that and ignore the other two ports entirely.

I remember when I saw the original RWBY shorts I thought they looked really good an interesting... a very dark and stylish action-based thing. The earliest shorts were largely not voice acted and didn’t have an obvious story, so I was excited when the show proper actually came out. However, the first season was just a

For my second playthrough I’ve been avoiding fast travel, and it really has changed the game in a good way. I’ve run into a lot of situations I never did in my main game (although I am getting tired of finding the “Art”s murdering each other every other day). And it would be nice to have food actually have value in

Well, the point of the original post was that they felt that permadeath adds drama and tension, but the way permadeath works in this game is that it’s too harsh. On the other hand, turning it off completely can make the game feel boring. Many other similar games with permadeath tend to have a middle state. Usually

I think that traditional FE permadeath is just too harsh for some players. For some people that’s a big part of the appeal of the game, but there are other people who simply don’t enjoy that feature. At the same time, though, there are a lot of people who find the no-death version too easy. I personally prefer a

I think his problem is that the way the game is designed it’s in the form of “if a characters HP hits zero, that unique character is dead and you have no reason not to just start the match over”. Most modern games with permadeath have a few more steps than that... either the game’s units are replaceable mooks with

I feel like the permadeath thing wouldn’t be so bad if the game had some kind of “rescue” mechanic for characters that get one-shotted by an enemy that just teleports in from nowhere. I think Valkyria Chronicles had a good balance... since all the classes were ranged classes, odds are any character that gets ‘killed”

That’s pretty much how I see it as well. Either you play every round perfectly, or you regularly lose key party members that absolutely can’t be replaced. In games with randomly generated party members, I don’t mind permadeath... there’s usually some way to get a new character if one of yours eats it on the

This has me thinking about something... why didn’t people complain this much with Splatoon? For those who didn’t follow it... Splatoon is another game with a major online focus and a very sparse story mode that can be completed in a few hours. It’s also had several free updates that have rolled out, introducing new

I remember being somewhat disappointed with myself when I gave Deacon some armor, just because it meant that he stopped just randomly changing outfits whenever he was off-screen

This is neat and all, but I feel like it’s not... impressive enough to really be worth reporting on. There are people out there hacking together brand new dungeons and practically whole games... this feels like the most minor of accomplishments.

I like how they’ve been getting lost sales and criticism for their constant reboots to the point that they felt the need to desperately claim that this isn’t another reboot.

I’m in a similar boat. Nothing about Birthright seems appealing to me story-wise... it seems to be a much more shallow story, and I don’t like the character designs nearly as much. But I was always a fairly casual FE player... I never actually beat any of the FE games all the way until Awakening because of its casual