Hadjimurad
Hadjimurad
Hadjimurad

previous games featured things like these. it’s not an exploit, exactly, it’s a reward for being familiar with the game.

i’ve played all of their games, you don’t need to enumerate them for me. we’re all on the same planet. 

let’s take a good long look at CDPR’s actual released games. i’m not sure they’ve actually made enough games, and certainly not enough good ones, to say with any predictive certainty what they’re doing or how good the product will be. they’ve made a grand total of 1 great game. sure, it was a game that even exceeded

In the wake of the Kyoto Animation tragedy, game companies and Japanese authorities have shown zero tolerance for such threats”

From’s games often feature NPCs that don’t immediately attack you, but who can be deadly if you turn your back on them. i’ve definitely killed one or two quest NPCs in my early days of playing Souls games simply by accident, thinking they were an enemy.

i don’t misunderstand. pre-caching occupies RAM—it just does it wholly up-front, rather than only when needed. the salient point is that it still uses that RAM after it’s pre-cached. it doesn’t relieve the RAM.

i mean, there’s a great reason why PC games don’t permanently pre-cache—it’s because it eats up ram that a user may want to use for other software. when i’m using my synthesizer, for instance, it pre-caches a high end sample suite at 14 GBS! that’s nearly all of my available ram. and so when i’m recording with it,

i’m referring to aloy as a child as being insufferable. maybe read more deeply before you reply? or perhaps ask a follow up question rather than assuming you know what i’m talking about?

i find it really difficult to hate possibly the least offensive chips. 

i feel like the placement of the touchpads argues that valve would like to tempt you into playing with them rather than the joysticks. or alternating between one and the other.

if these streamers are frustrated with their leader, they should put their FPS skills to use and resolve this situation quickly.

we’re just at opposite ends of the spectrum on this, which is okay. i don’t want to argue with you or get overly negative. personally i thought young aloy was almost insufferable! see what i mean? it really just is a matter of taste.

it’s easy to love Aloy because of her voice actress. but on paper she’s kind of unlikeable.

the killzone narratives were so tedious, and even though the first horizon was an improvement, i could still detect that empty, generic quality underlying the high quality voice acting.

the narrative starts out intimate and personal and ends with a bunch of predictable tropes. if you don’t understand why some people are put off by that, it’s okay. it’s just a difference of taste. 

no, it’s got a nice aesthetic but the narrative is at times very boring. especially at the beginning, it’s just generally an unfun, unintuitive game. if you are willing to get over that five hour opening hump of stuff thought it does improve, but it left me feeling pretty tired of the game itself. 

i don’t think nintendo actually desires a fan base of adults—like, whatsoever. they conceive of their games as products for children. the fact that some adults cling to the brand into mid-life is something that i imagine their executives look upon as a happy accident. because of this they spend no effort marketing to

if the conference center smells 100% and 40% leave, then, well... 

i’ve read that disabling directx 12 improves things.

monster hunter isn’t niche. monster hunter world and its dlc have sold like thirty million copies.