I TRIED to get the platinum for the game. I wasted hours trying to upgrade the weapons. Only to discover that I had apparently missed an item or something and it was impossible to get without starting over.
I TRIED to get the platinum for the game. I wasted hours trying to upgrade the weapons. Only to discover that I had apparently missed an item or something and it was impossible to get without starting over.
I’m just commenting to say that Shadowbringers is legit amazing and only makes me more frustrated more of their games don’t have writing that good.
Dark Souls didn’t have nearly three decades of traditional storytelling under its belt, and the way Dark Souls “database” entirely worked was by elegantly putting items and gear and lore in corresponding areas for you to actively discover of your own volition.
FF14 really does feel like the game that stole all the best scenario writers.
FFX was linear, but it also have significantly more detours, optional areas, mini-games, exploration, towns and NPCs and quests, and a variety of new and interesting ways to keep you engaged beyond “walk forward, fight monster, watch cutscene”.
Hey, if it helps more people check out the amazing Gris, I’m all for it.
His redesign is great! His “classic costume” looks odd though.
While Jill looks fantastic either way, poor Carlos looks WAY off...
That has to be intentional.
Leon’s campaign is far and away the best.
I spent $60 on an incredible 7-hour video game before with no regrets, and I have wasted $10 on a boring 100+ hour video game I’d rather have avoided in hindsight.
White headband Ryu was mostly a thing in the Alpha series too, not SFII.
Hallelujah.
An exception does not make the rule. Skepticism is warranted. It’s alright to hope for the best but expect the worst. As a fan of Mass Effect Andromeda, that was a better-received game in a more beloved franchise and EA wasn’t able to save it and support was ultimately cancelled.
The ball is in their court, for sure. I hope it happens, but I won’t get my hopes up.
Precisely. Square Enix’s CEO himself admitted that fixing FF14 was important not just for FF14 but because failing to do so would tarnish the ENTIRE Final Fantasy brand and the decades they had spent building it into the franchise it was. FF14 was a mainline installment in a long-running, beloved franchise.