FrostedMini-Wheats
Frosted Mini-Wheats
FrostedMini-Wheats

Nah, that's the kind of thing that they could only do if they cared at all about the timeline. They develop the games before considering timeline, and it really shows - the franchise isn't built from the ground up to be cohesive so there are all these cracks everywhere.

I'm just glad that we're finally getting away from the Wind Waker style or Twilight Princess style dichotomy that's been hanging around for far too long.

Bravely Default: Dream Drop Distance: Double

Weird

3 - there is zero portrayal of Christianity in this series. There are a lot of figures pulled out of Christian texts (both the Bible and the extended universe works) and there are also a lot of figures pulled out of every other major (and most minor) religious texts. These figures are thrown together haphazardly

"We have nothing to announce at this time" is not lying. Square Enix has never gone on the record saying that this game will or will not be localized. So settle down.

Man, this gender swap thing is something I honestly thought was coming. Zelda changes glacially, but it does change. Ocarina of Time gave us Sheik. Wind Waker had Zelda as a spunky, self sufficient pirate. Twilight Princess invented a new romantic interest to need rescuing every so often, because their version of

I feel like to succeed in that game there's a specific rhythm to the combat that you need to internalize. Exactly when to dodge, exactly when to counterattack. It's never clicked with me. Unfortunately, this is one of those games where if you're not playing it right, you're losing. Flailing indiscriminately is not

My favorite eShop downloads have been Pushmo and Crimson Shroud. I haven't played Crashmo yet since I still have puzzles left Pushmo, but by all accounts it maintains the same level of quality set by it's predecessor.

I think I said this last year when you did this too, but it would be great if you could expand Kotaku Business. Right now we have one article a week that's just a pile of links to other sites that have written about the business side of the industry. Right now there isn't really much coverage or analysis of this

This looks super cool. I read the Polygon story and I feel like it's a crying shame Capcom decided not to go forward with the project. Sure, fans would have gotten their panties in a twist, but they did that when Metroid Prime was announced too. Metroid fans were furious about the Prime project. No good American

I'm not sure what you're upset about. Are you upset that this game got cancelled? Are you upset that they even entertained the possibility of making an FPS reboot for six months before backing off?

In fairness, this is an article telling us that the top selling Vita game for the month was a crafting based JRPG with a weird long name and received zero marketing.

Yes... you are responding to a comment in which I say I'm not invested in the Metal Gear narrative. You are accusing me of not having the proper knowledge of all the different kinds of Snake to differentiate between them in a trailer. We are on the same page. What I say, you agree with. What you say, I agree with.

I dunno... I was burned by this studio with Muramasa. It got talked up because it looked great, was releasing for a device with a stagnant software market, and seemed like the kind of game that doesn't always get localized and could use my support.

First of all: I have a hunch this wasn't meant to be a response to me.

I think the biggest ones you guys are missing are Tallon IV and Aether from Metroid Prime. The way those games and narratives are structured everything has already happened. The stories of these planets are told in past tense, and there isn't any arc in the present. Just discovering that old story piece by piece.

Well of course the Playtstion 4 sounds better right now. Everything we know about that system we've learned from Sony PR. They've totally controlled their message and emphasized the good stuff. Everything the know about the Durango, by contrast, is leaked. So our Durango information is spotty, not confirmed, and

That is such a shame, it really is. It sounds like Wada trusted his creative talent to a fault, giving them whatever time and resources they said they needed having faith that they would produce fantastic games. So we got a decade of games that just had money lavished on them - incredible production values, tons of

Yeah, definitely. And there are video game mythologies that I'm deeply invested in and that I know backwards and forwards. This just doesn't happen to be one of them. In every person's life there comes a moment when you realize that maybe it's simply not possible to get invested in every work of fiction that you