Fenriff
Fenriff
Fenriff

I have such a fondness for Chrono Cross. I played through it so many times growing up trying to get all the characters. Replayed it a year or so ago and it reignited my love for it. The different approaches to sequels can be fascinating I think. I love RE7 for instance, because it feels genuine and honest to the

Pyre doesn’t get enough love compared to the previous two, though all four games are phenomenal.

I mean, I just looked up videos of what the menus and whatnot look like now vs what they looked like when it launched and they’re a hundred times better. 

Don’t know about the DS modes/features, but pretty sure they fixed the fonts and menus already.

Final Fantasy XV is a game that is undeniably flawed, but I have such a huge soft spot for it. I absolutely love the “second half” of that game and the story it seeks to tell. It definitely stumbles in doing so, but if you’re willing to piece the bits together and use your imagination — which is something fellow fans

Skullgirls also didn’t launch as a full priced title if I recall correctly. The roster size isn’t even the main problem, which is why I didn’t list it in my original comment. Though, as Faceee mentioned, in Skullgirls and most other fighting games each character is significantly more varied than those in Arms. Variety

All of these fighting games you listed debuted 20+ years ago, I think it’s safe to say that what people expect out of a $60 title has expanded over the years. Basic things like Versus and online matches aren’t really selling points as they’re the core of the game, and extra modes only work if they’re compelling enough

It’s not really a “multiple endings” situation in this case though. The ending of A route isn’t really an “ending,” it’s just a section of the game. Stopping there would be like beating the floating island in FFVI and then just turning the game off.

Maybe I’ve just always looked at these questions differently, but I’ve never taken the class questions in Persona games as “you better know this!” I’ve always viewed them as a fun bits of trivia, and then regardless of whether you got it right or wrong you use the knowledge the teacher gives you to get it right when

Is that stuttering in the video something you were experiencing while playing or was it just the capture messing up?

Interesting you should post this now, as just yesterday I was painfully working my way through the same location in Onimusha 3 haha.

That seems like an incredibly stubborn way to shoot down the dude’s accomplishment. It’s a level 1, no items run, and he does exactly that. If you do a level 1 run in Dark Souls you’re still expected to power up your weapons and buy spells. The fact that he does it without items as well is what makes the run, as those

I don’t always agree with you in terms of JRPGs, but knowing how passionate you are about them, those last couple paragraphs tell me a lot about the game. Thanks for the write up, looking forward to finally getting my hands on it at midnight.

Now playing

Aye, that was it. Not sure what it is specifically about the combat you’re not into, but here’s a video that does a pretty good job of showing off what you can do with it in the final build of the game. No spoilers or anything obviously, just combat.

If the last time you checked it out was the first demo then yeah, it’s changed significantly. Even the second demo had a lot of improvements, and the final build seems to have improved on that.

Thank you! It’s refreshing to see a proper post on Skyrim that focuses on how absolutely janky it still is years later, which is just not okay. The fact that they have the gall to charge console gamers full price for it is absurd. Even they know it’s not worth that, because it’s only $40 on PC, but they know that

I totally disagree on Bounty Hunt, it’s easily my favorite mode. It’s like Attrition with an added layer of “oh shit oh shit I need to live I have so much money!”

Unless you just absolutely love Skyrim and *really* want to go through it again, then I’d have a hard time recommending it for $60. It does look a bit better, but I wouldn’t call it as phenomenal a change as others have (though that could just be because I played the original release on PC). It’s a 5 year old game

Each player will need his or her own Sega Game Gear, equipped with six AA batteries each.

Is there any word on whether or not there will be a space combat mode in the multiplayer? Because the dogfights in space that they showed from the campaign are one of the things that got me interested in this game and it feels like it would be a huge wasted opportunity to not have an option to do it against others.