Fenriff
Fenriff
8/24/19
5:12 PM
14

I have such a fondness for Chrono Cross. I played through it so many times growing up trying to get all the characters. Replayed it a year or so ago and it reignited my love for it. The different approaches to sequels can be fascinating I think. I love RE7 for instance, because it feels genuine and honest to the Read more

8/24/19
4:49 PM
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Pyre doesn’t get enough love compared to the previous two, though all four games are phenomenal.

8/5/18
3:01 PM
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I mean, I just looked up videos of what the menus and whatnot look like now vs what they looked like when it launched and they’re a hundred times better. 

8/5/18
2:26 PM
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Don’t know about the DS modes/features, but pretty sure they fixed the fonts and menus already.

9/13/17
10:19 PM
1

Final Fantasy XV is a game that is undeniably flawed, but I have such a huge soft spot for it. I absolutely love the “second half” of that game and the story it seeks to tell. It definitely stumbles in doing so, but if you’re willing to piece the bits together and use your imagination — which is something fellow fans Read more

6/21/17
7:01 AM
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Skullgirls also didn’t launch as a full priced title if I recall correctly. The roster size isn’t even the main problem, which is why I didn’t list it in my original comment. Though, as Faceee mentioned, in Skullgirls and most other fighting games each character is significantly more varied than those in Arms. Variety Read more

6/20/17
5:59 PM
1

All of these fighting games you listed debuted 20+ years ago, I think it’s safe to say that what people expect out of a $60 title has expanded over the years. Basic things like Versus and online matches aren’t really selling points as they’re the core of the game, and extra modes only work if they’re compelling enough Read more

5/10/17
5:00 PM
1

It’s not really a “multiple endings” situation in this case though. The ending of A route isn’t really an “ending,” it’s just a section of the game. Stopping there would be like beating the floating island in FFVI and then just turning the game off.

4/12/17
2:13 AM
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Maybe I’ve just always looked at these questions differently, but I’ve never taken the class questions in Persona games as “you better know this!” I’ve always viewed them as a fun bits of trivia, and then regardless of whether you got it right or wrong you use the knowledge the teacher gives you to get it right when Read more

3/14/17
5:19 PM
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Is that stuttering in the video something you were experiencing while playing or was it just the capture messing up?

1/6/17
4:56 AM
1

Interesting you should post this now, as just yesterday I was painfully working my way through the same location in Onimusha 3 haha.

1/3/17
1:58 PM
7

That seems like an incredibly stubborn way to shoot down the dude’s accomplishment. It’s a level 1, no items run, and he does exactly that. If you do a level 1 run in Dark Souls you’re still expected to power up your weapons and buy spells. The fact that he does it without items as well is what makes the run, as those Read more

12/29/16
2:22 PM
1

Ravus was only ever looking out for his sister, he just did it in the shittiest of ways. He didn’t think that Noctis or the prophecy were worth his sister dying over, which is why he attempted to gain the power of kings for himself, and use the Empire to his advantage, but eventually understood that there was no Read more

12/29/16
11:39 AM
1

I think that a good bit of it is certainly a byproduct of its messed up development history and the fact that Tabata had such a relatively short amount of time to turn it all into one coherent game, but if you look at Tabata’s previous work, I think it’s pretty clear that he just likes to tell stories in more Read more

12/29/16
11:37 AM
1

I agree, a “datalog” sort of thing like FFXIII had would have been excellent here.

12/29/16
11:34 AM
3

I agree that relegating a lot of the story to other forms of media is absolutely not great, but each of those external pieces did provide a really interesting insight into the world, right down to the Omen trailer. Read more

12/29/16
11:29 AM
4

I think that you looking at how much there is to this story beneath the surface and thinking to yourself “there’s not actually any depth here, the team was just bad,” is a phenomenally stubborn way to look at things. We can talk about how it’s told til the cows come home, but there’s no way you can’t see how much Read more

12/23/16
11:24 PM
4

I disagree. I think the fact that Final Fantasy has always stood as a forward moving series, always willing to try something new and different with each iteration, is exactly why it should be able to try crazy new things like this. There was no Final Fantasy that played like XII when it came out, and that put a lot of Read more

11/28/16
10:07 AM
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I don’t always agree with you in terms of JRPGs, but knowing how passionate you are about them, those last couple paragraphs tell me a lot about the game. Thanks for the write up, looking forward to finally getting my hands on it at midnight.

11/27/16
9:48 PM
1

Aye, that was it. Not sure what it is specifically about the combat you’re not into, but here’s a video that does a pretty good job of showing off what you can do with it in the final build of the game. No spoilers or anything obviously, just combat.