DocSeuss
DocSeuss
DocSeuss

This was one of the first things that resonated with me with BF3. The moment I see that I am actually vaulting over a wall was when I got invested in that game. I can still use my gun while vaulting (like you should) but that little extra bit they added made me love the game even more.

I finally pulled the trigger on getting one on Black Friday when Best Buy had the best damn bundle I've seen on one. 4 games and the system for 250 with free shipping all the way to Bahrain (Yay, Navy). Great stuff so far. SSB, SM3DW, and Donkey Kong Tropical Freeze have all been killer. I haven't touched

The issue is that we have specific nerves in our joints to map our own feet, but have no sixth sense like that in video games. In fact, that's how people who lose that sense and therefor can't operate properly describe the experience.

They're called the Flood for a reason. You don't stand around and shoot. You move. Took me a few years to really, truly understand this.

That's six hours for the story, the game isn't defined by the story mode alone, actually the time trial mode is really interesting, and really reveal the genius behind the level design, when you have done all the trials it makes you learn how to "see" all the possibilities and alternatives to reach a destination in

Mirror's Edge: If you're taking the stairs, you're doing it wrong.

It's hard to do, but jumping onto this, wall running and then crouch leaping over the fence was a sneaky short-cut that players often overlooked.

The Suikoden games (particularly I and II) feature mute protagonists and have some degree of player choice that does exactly that. Suikoden II alone has around five or six different endings.

Here's that moment in three screencaps...

RDR is one of my all-time favourites for precisely this reason. I'm not big on westerns, I didn't find the gunplay compelling, I hate having to tap A constantly, even if the rhythm is easy to figure out, and the story was pants. But, because of the ambiance, I almost felt like I was there, and, sometimes, while riding

Great article. Here's a simple tip that'll help you appreciate sound in game: put on some headphones. Quality surround sound ones would be ideal (I rock the Sennheiser PC360s) but even basic earbuds will probably do a better job than your TV speakers at relaying all the detailed sound to you, and you'll probably be

Now playing

Red Dead Redemption has the most realistic thunder I've ever heard. It's not just the usual booming you hear elsewhere, but the crackling as well. The crackle and crunch of real thunder is so spot-on in this game. I absolutely love it every time it rains in RDR. The whole world just transforms. Here's a lovely video I

The games that stood out to me most for their sound design this (now recently past) generation are as follows: Red Dead Redemption, L.A. Noire, The Last of Us, Yakuza 3, and Yakuza 4. With an honorable mention to Resistance 3.

Oooh, System Shock 2. If I didn't have arachnophobia before playing that game, I think I have it now from the damn INVISIBLE SPIDERS!

I find that pretty unlikely, by this time in the game you've come across far more difficult platforming (and more interesting). It's more just tedium...kinda like playing Tetris with all "T" blocks and no "drop" button. Not hard, just more of the same with no way to pick up the pace.

That first skaarj encounter tho. That shit was intense =D

well the world needs more immersive sims

A game that's more fun to watch than it is to play is probably a bad game

yes. exactly. this is what kills me about games like the last of us, or even the various iterations of bioshock—even if i can respect the story, the design, the visual themes, the score, and so on, if the playing of the game itself is exhausting

I don't know, which parts exactly he is working on.
But Black Mesa Source is getting another overhaul. The downside is: You will have to pay for it when it is released on Steam (with Xen, then, of course)